How can I change the Melee bonus using math from the Attribute modifiers?
Ok, another one. I've got an item that needs to be able to substitute the normal Str bonus to melee attacks with the Dex bonus instead. Here's the script I've written for the item to (not :rolleyes:) do this:
Code:
~ "Precision Assault" Use Dex instead of Str for attacks Best I can think of, my script is firing in the wrong place. right now, I've tried both Pre-levels 10000 and Post-levels 10000. Both places work for a hard-coded amount, but not a variable amount. Any suggestions what I've done wrong? Thanks! |
Quote:
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