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-   -   Monk Special Quality Add to Weapon (http://forums.wolflair.com/showthread.php?t=57182)

The Wyrm Ouroboros December 8th, 2016 09:10 PM

Monk Special Quality Add to Weapon
 
Quote:

Originally Posted by Blade of the sword-saint
This weapon in the hands of a monk becomes an instrument of deadly utility. In addition to its more common properties, the blade can be employed as though the wielder were unarmed: the wielder benefits from feats such as Deflect Arrows or Snatch Arrows (although he can redirect attacks but not catch them if he has no hands free), and a monk treats the weapon as a monk weapon for use in his flurry of blows.

I thought this was a fantastic ability, even if the blade of the sword-saint doesn't actually have it (easy errata fix for this, just go to Special Qualities and select 'Monk'). I wanted to be able to do this to anything, though.

Going by what a blade of the sword-saint otherwise is, the ability is either a +1 cost plus 3,000gp, or a straight 25,000 gp; that can be a point of debate, but I've decided on just a straight +1 cost. I hunted around some to try to find something that added an ability onto a weapon, then mucked around with it a bit, and I seem to have succeeded. Made me so happy I hereby offer to the community the Monk weapon item power:

Code:

  <thing id="ipMonkWeap" name="Monk" description="This weapon in the hands of a monk becomes an instrument of deadly utility. In addition to its more common properties, this weapon can be employed as though the wielder were unarmed: the wielder benefits from feats such as Deflect Arrows or Snatch Arrows (although he can redirect attacks but not catch them if he has no hands free), and a monk treats the weapon as a monk weapon for use in his flurry of blows.\n\n{b}Construction{/b}\n{b}Requirements{/b} creator must be a monk." compset="ItemPower" summary="Treat as a monk weapon." uniqueness="useronce">
    <fieldval field="iPrice" value="1"/>
    <usesource source="TWO"/>
    <tag group="PowerReq" tag="Melee"/>
    <tag group="PowerType" tag="Weapon"/>
    <eval phase="First" priority="1000"><![CDATA[     
      if (parent.tagis[component.BaseWep] <> 0) then
      perform parent.assign[wSpecial.Monk]
          endif]]></eval>
    </thing>

By all means copy and use, post here if you have an issue with it (price, error, whatever). Just please keep the "TWO" (The Wyrm Ouroboros) source tag on it. ;)


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