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tkolhoff March 20th, 2010 09:10 PM

User created content
 
I noticed a thread discussing user created content that is being stored on a off site website. I've dloaded several of the files but have had no luck in getting them to load into my 3.5, and PF character generators. When I first did it I got an error stating there were duplicates of several files. I then deleted those files and the errors no longer showed up but I still do not see any indications that the extra data is available for character generation.


Any ideas??

TK

Lawful_g March 21st, 2010 12:50 PM

Some of them may have sources, for example the feats I made need you to go to the hero configuration and allow the book it comes from.

tkolhoff March 26th, 2010 06:43 PM

Ok.. what am I doing wrong?
 
Im still not able to import the downloads from other users into my HeroLab character generator.....

I have tried to add the books into the approved list of sources for character generation but the items that I have placed into the d20, and pathfinder folders are not listed there.

Any other ideas?

Terry

Lawful_g March 27th, 2010 02:52 PM

Right, so just to be clear you have added whatever custom files you got to the correct folder, they should be in something like "Hard Drive -> HeroLab -> data -> d20" by default. Make sure they are not any further in, like inside the "authoring", "manual", or "source" folders, they may not be detected there.

After you have placed them in the correct folder, open hero lab so that the files will compile and be detected. If Herolab is already open when you put the files into the folder, close it and open it again.

It should compile and open up the program, but here is the point you may encounter an error. Tell me if you do.

You should see the configure hero window first, go into the "click to change hero settings" on the right, check the books you want to use, and hit the "Set defaults" button, then the "OK" button to close the settings window, then "OK" again to work with your hero.

Look in the appropriate place to see if the material is being displayed. For example if the file you added was supposed to be the feats from Complete Warrior, look in the feats tab for one or several feats from that book.

If after doing this you still don't see it, check to make sure the files you are adding into the "d20" folder are either ".dat" or ".user" files... if they aren't then the program will ignore them. I only mention this because I encountered this confusion once before. You can generally rename them to the correct file type though....

If you still can't get them to show up.... I don't know.

Tell me how it works out, k?

Lawful_g March 27th, 2010 02:53 PM

Also, you don't have to do this for each individual file, you can add a bunch to the d20 folder at once.

tkolhoff March 28th, 2010 05:05 PM

Ok, I dloaded the files into my Herolab:data:d20 folder on my hard drive. They all are listed an have either the .dat, or .user file names.

When I opened my HL program I do get a few error messages they are.

Syntax error in 'prerequisite rule' script for Thing 'fAscknight' on line 2
->non-existent thing 'cFRaSmite' referenced by script

Syntax error in 'prerequisite rule' script for Thing 'fDevInquis' on line 2
->non-existent thing 'cFRaSmite' referenced by script

Syntax error in 'prerequisite rule' script for Thing 'fDevTracke' on line 2
->non-existent thing 'cFRaSmite' referenced by script

Syntax error in 'prerequisite rule' script for Thing 'fDevPerfor' on line 2
->non-existent thing 'cFRaSmite' referenced by script

Syntax error in 'prerequisite rule' script for Thing 'fObscuLore' on line 5
->non-existent thing 'cMasLore' referenced by script

If I go past this error message and log into HL I then get the configure Hero screen.

At this time I supposed to be able to choose the elements I want to have available for my character creation. What I have available is:

d20 SRD additional domains
d20 SRD Psionic support
Lone Wolf content
Open Content from Unearthed Arcana

Then there are separate a categories....

Pathfinder Adventure Paths
House Rules
Optional Rules
Output Options

I do not see any of the books that have been added in this list of options the items I dloaded are:

AaEG Armor, Weapons, and Gear (C 13-18-09).dat
AaEG Clothing (C 7-29-09).dat
AaEG Materials (C 7-29-09).dat
CA Spells (8-16-09).user
CCha accessory file (CDiv feats).user
CCha accessory file (CWar feats).user
Complete Champion Compile.user
Complete Warrior Feats.user
Complete Warrior Weapons.user
d20_GeneralAdjustments.user
Duskblade (C 2-11-10).user
Halfling Outrider.dat
Magic Item Compendium.dat
PH2 Spells (C 3-5-10).user
prehalfling_outrider_panel.dat
Scout (C 8-21-09).dat
Scout_panel.dat
Spell Compendium.user

Well, if you have any words of wisdom on how or why they are not showing up for me... I would be very appreciative.

TK

Lawful_g March 28th, 2010 05:31 PM

Ok, I know what is going down here, the Complete Adventurer feats on chiefweasel's site are an old version, and they are searching for some things in other files of mine. I will send you my current version of the Complete Adventurer stuff, and replace the old File (which should be dated 8-11-09) with the new one I e-mail to you. Hopefully that will get everything working for you.

Sorry about the difficulty, I sometimes forget to limit everything to reference only what is found in the core HL product or the same file.

tkolhoff March 28th, 2010 05:52 PM

That would be awesome if you could get it up and running for me... eagerly awaiting your email.

TK

Lawful_g March 28th, 2010 06:45 PM

Alright, updated file sent.

Nigel Fogg The Wayfarer April 18th, 2010 04:20 PM

Hey there Lawful Good. First off, thanks for doing the Scout for D20 but as a friend of mine who just took a level in it pointed out, Disable Device is a class skill per the errata.

I downloaded the file from Cheeseweasel's site so you might want to update that. ;) Alternatively, could you E-Mail the updated file to me?

Any hope you or someone else might do the Cavalier class from Complete Warrior & post that to Cheeseweasel's site? Please, pretty please? :D

Thanks for everyone's efforts to help make Hero Lab & the D20 portion great. :) I use it almost as much as the M&M portion. :)

Nigel Fogg, aka The Wayfarer

chiefweasel April 19th, 2010 05:35 AM

I think all the files on the Cheeseweasel.net website are the current ones. A few folks sent me some files recently that i have yet to post because i needed a few questions answered and I havent heard back from them yet.

Also note that all the files up on the site are AS IS. Meaning that they might not be complete or they might have errors in them. If you run accross any of these let it known in the forums or use the email address that is asscoaited with the file you downloaded to contat the developer directly. Just be aware that the good folks at LW dont have anything to do with these files and most likely cant help you out with any errors on them.

I know I still have a file outstandin from Lawful_g. He has been a huge contributor and continues to provide great work for the HL community. I just wish that I had more time to devote to it myself.

And as always if anyone has any user files they would like to have me post up on the site, just send them along. thanks.

Lawful_g April 20th, 2010 08:44 AM

Thanks for the heads up Nigel, I'll get that fixed in my version. Adding a class skill is easy though, you should try it. Just open the Scout File, click on the class tab, and then scroll down until your see the "Class Skills" button. Click on that and then check the box for Disable Device. Save your changes in the editor, then either reload the HL program or close and open it again. Problem fixed!

Nigel Fogg The Wayfarer April 20th, 2010 12:42 PM

Quote:

Originally Posted by Lawful_g (Post 37799)
Thanks for the heads up Nigel, I'll get that fixed in my version. Adding a class skill is easy though, you should try it. Just open the Scout File, click on the class tab, and then scroll down until your see the "Class Skills" button. Click on that and then check the box for Disable Device. Save your changes in the editor, then either reload the HL program or close and open it again. Problem fixed!

:p Oh I did that for myself already. Some of my fellow players are a bit timid when it comes to touching the editor. lol

Your solution should work just fine for those who already have it. I was just pointing it out so it might get tweaked before more people download it. :)

Lawful_g April 27th, 2010 05:29 PM

Nigel, do you still need the Cavalier prestige class? I have finished adding it.

Nigel Fogg The Wayfarer April 30th, 2010 10:34 PM

Quote:

Originally Posted by Lawful_g (Post 37987)
Nigel, do you still need the Cavalier prestige class? I have finished adding it.

Oh, that would be fantastic as we have our next game in a little over 15 hours from the time I post this. :)

Thanks in advance! :)

Lawful_g May 1st, 2010 09:27 AM

I need your e-mail address then, as I think messages through the forum don't allow attachments. Go ahead and PM it to me.

Lawful_g May 1st, 2010 10:38 AM

Sent.

Nigel Fogg The Wayfarer June 4th, 2010 07:32 AM

Am I the only one having trouble with the Complete Divine Feats & Complete Divine Skills files at the Cheesweasel site? :(

Is anyone working on the Prestige Class from Complete Divine called: Temple Raider of Olidammara?

chiefweasel June 4th, 2010 01:20 PM

Are you having problems getting the files or getting the files to work once you have downloaded them?

Nigel Fogg The Wayfarer June 5th, 2010 12:11 AM

Quote:

Originally Posted by chiefweasel (Post 39472)
Are you having problems getting the files or getting the files to work once you have downloaded them?

Getting them to work. :(

I'm putting them into the data\d20 folder as I have with the others but this triggers errors and worse, it seems to knock out the previously selectable Complete Adventurer, etc. that had been working.

Lawful_g June 5th, 2010 12:40 AM

It probably has references to other stuff in other files.

Lawful_g June 5th, 2010 12:41 AM

I can send you my whole batch if you like. It includes the whole kit and kaboodle.

Nigel Fogg The Wayfarer June 5th, 2010 07:10 AM

Quote:

Originally Posted by Lawful_g (Post 39500)
I can send you my whole batch if you like. It includes the whole kit and kaboodle.

Oh, that would be good. Thanks. :) Same E-Mail address I PM'd to you previously. :)

Does that mean I should take the other "add-ons" out and only use your "whole kit and kaboodle" file?

FYI, A friend of mine who I talked into getting HL was making progress on getting Ultimate Magus to work. I'll check on his progress and if he does have it working, I'll send it on to Cheeseweasel. :)

Lawful_g June 6th, 2010 02:02 PM

It's more a suite of files, but yes, you'll have to take out any duplicates of the 3.5 stuff you have.

Zansha87 August 10th, 2010 04:25 AM

Link to cheeseweasel.net not working. Any other site links I can get Completes?

Thanks.

Cyrus August 10th, 2010 05:15 AM

I'm also experiencing cheeseweasel.net deflection. :(
Are the files available elsewhere?

chiefweasel August 10th, 2010 12:27 PM

The weasel site is back up and running. Everything should be good now.

asvaldson August 10th, 2010 06:23 PM

I downloaded a bunch of 3.5 stuff from Cheese's site, I think it was all done by Lawless, I tried to add it, but I keep getting Syntax errors.


Quote:


Syntax error in 'eval' script for Thing 'cNinSudStr' (Eval Script '#1') on line 11
-> Non-existent thing 'xSudStrike' used by script
Syntax error in 'pre-requisite rule' script for Thing 'fBatCasOff' on line 1
-> Non-existent thing 'cWMaEdge' used by script
Syntax error in 'eval' script for Thing 'fDefSpirit' (Eval Script '#1') on line 1
-> Non-existent thing 'cWuJWatSpi' used by script
Syntax error in 'pre-requisite rule' script for Thing 'fDefSpirit' on line 1
-> Non-existent thing 'cWuJWatSpi' used by script
Syntax error in 'pre-requisite rule' script for Thing 'fElemAdept' on line 1
-> Non-existent thing 'cWuJEleMas' used by script
Syntax error in 'eval' script for Thing 'fHastySpir' (Eval Script '#1') on line 1
-> Non-existent thing 'cWuJWatSpi' used by script
Syntax error in 'pre-requisite rule' script for Thing 'fHastySpir' on line 1
-> Non-existent thing 'cWuJWatSpi' used by script
Syntax error in 'pre-requisite rule' script for Thing 'fRangeReca' on line 1
-> Tag 'WepFocus.wRangeSpl' not defined
Syntax error in 'eval' script for Thing 'fVenSpirit' (Eval Script '#1') on line 1
-> Non-existent thing 'cWuJWatSpi' used by script
Syntax error in 'pre-requisite rule' script for Thing 'fVenSpirit' on line 1
-> Non-existent thing 'cWuJWatSpi' used by script
Syntax error in 'eval' script for Thing 'ioRogVest' (Eval Script '#2') on line 9
-> Non-existent thing 'xSudStrike' used by script
Syntax error in 'eval' script for Thing 'xResBonAbj' (Eval Script '#1') on line 4
-> Tag 'HasFeat.fProtWard' not defined
Syntax error in 'eval' script for Thing 'xResBonFor' (Eval Script '#1') on line 12
-> Tag 'HasFeat.fHolyWarr' not defined

chiefweasel August 10th, 2010 07:55 PM

What file did you download? It looks like there is a missing file that might go with it as well that has the other information in it.

asvaldson August 11th, 2010 01:57 AM

I've been wrestling with this all night lol. It seems like I fix one issue and another crops up. If I just add every file that I download, i get duplicate errors, but if I try to delete the file giving the errors I get syntax errors... I just want to bang my head against a wall, many times lol. Lawful, can you send ME your kit and kaboodle zip? lol, my email address is yon@cableone.net Maybe if I just delete ALL my .user and .dat files and just add ONLY what you send, I won't have these problems cropping up *grin*

Sendric August 11th, 2010 05:43 AM

I am seeing the same thing. I haven't gone through every file, but so far these don't work:
BoED - Feats
CAdv - Dread Pirate, Spellthief, & Ninja
Complete Champion Compile
CMag - Feats & Unseen Servant
CWar - Feats & Prestige Classes -- looks like most or all of these won't work, probably because the Feats aren't

The ones that work:
AaEG - all
AoM - War Wizard (C 5-22-10) (not sourced)
BoED - Fist of Raziel & Sword of Righteousness
CAdv - those not listed above work
CDiv - Feats (C 5-25-10)
CWar - Weapons (C 4-22-10)
RotW - all (some are dependent on others so its best to add them all. These files aren't sourced. I went through each file and added a source for everything, and changed the names of the Psionic powers so that they have (RotW) in the name instead of the level (ie 3 - spellname). If you want these updates let me know.)


BTW, what's the difference between .dat and .user, as in why would you use one over the other?

dragonladytoo August 11th, 2010 06:14 AM

I installed the new HL and now it dumped all my user created add ons :(

Is this what everyone else is experiencing?

Lawful_g August 11th, 2010 12:26 PM

Sorry fellas, would have replied to this earlier, but I was driving back from GenCon the last 2 days.

Yes, unfortunately the files I wrote are best used as an all or nothing group, there are lots of interconnections that I have written in and built upon as I have gone along. I wish it weren't so, but that is what happens when you write files organically. Probably the simplest thing is to send me a PM with your e-mail and I can send you a Zip file with all my current files.

As for the other question, .dat was the original files the editor created, at some point it switched over to .user files. I don't know why, but I have not noticed a difference. In fact, if you open a .dat with notepad and then "save as" with a .user at the end, it switches the type over to the other with no problems (although don't forget to remove the original .dat to avoid duplications).

rob August 11th, 2010 01:35 PM

Quote:

Originally Posted by Lawful_g (Post 42523)
Sorry fellas, would have replied to this earlier, but I was driving back from GenCon the last 2 days.

Welcome back, crazy man! That's one heck of a road trip!

Quote:

Originally Posted by Lawful_g (Post 42523)
As for the other question, .dat was the original files the editor created, at some point it switched over to .user files. I don't know why, but I have not noticed a difference. In fact, if you open a .dat with notepad and then "save as" with a .user at the end, it switches the type over to the other with no problems (although don't forget to remove the original .dat to avoid duplications).

There is no difference between the behavior of ".dat" and ".user" files for most game systems. The difference only arises for game systems where you have *both* ".dat" *and* ".user" files. That means D&D 4E and any other user-created game systems. In those cases, ".dat" files are considered "core" files if an error occurs during loading, with a recompile attempted that excludes the ".user" files.

We switched to assigning all user-created files a ".user" extension when we released the Authoring Kit. Anyone who created their own ".dat" files for other game systems prior to that time can continue using them with the ".dat" extension without any issues.

Mathias August 11th, 2010 01:41 PM

We (Rob, Colen and I) tend to edit most of our data files in an XML editor. When we do so, we use the XML comments mechanism rather than the comments mechanism that you can access from within the editor, and like to create a pattern of indentation that makes the data easier to read within an XML editor.

When you save a file in the HL editor, all that information and organization is stripped away. So, distinguishing the files meant to be edited in an XML editor (.dat) and the files intended to be edited in the HL editor (.user) means that the editor can be set up to only open .dat files in read-only mode (which means that if I change something on the Class tab, I can test it without using the new class wizard to create a class to test with, by opening one of the existing classes as read-only file).

Also, as I understand the mechanism, if HL detects some problem in a .user file while compiling its files that it can't resolve, it can shut out all the .user files and load HL in safe mode. That way, a user who isn't familiar with XML editing can fix the errors, and get their files back in working order.

So, there is actually no difference between the contents of a .dat file and a .user file, but in general, the users should only be working with .user files. Just change the file extension if you still have any .dat files in your system.

Sendric August 12th, 2010 04:53 AM

Ah. Thanks for the info. I use ConTEXT for most of my editing so it allows me a similar approach in that I can see the file as it is in xml format (with indents and colors and what have you).

Sendric August 12th, 2010 04:57 AM

Quote:

Originally Posted by Lawful_g (Post 42523)
Yes, unfortunately the files I wrote are best used as an all or nothing group, there are lots of interconnections that I have written in and built upon as I have gone along. I wish it weren't so, but that is what happens when you write files organically. Probably the simplest thing is to send me a PM with your e-mail and I can send you a Zip file with all my current files.

Not a problem. It's actually kind of a good exercise for me as I'm still learning the mechanics of Hero Lab. Incidentally, even when I place every file from the cheeseweasel site into the d20 folder, I get errors. It might be time for you and chiefweasel to resync your files.

chiefweasel August 12th, 2010 07:43 AM

You also have to remember that the user created files may have errors in them. They are not official files from Lone Wolf.

Now with this in mind there is a lot of organizing we can do as a community to help avoid some of this. It seems like more and more folks are wanting to, or are, getting into the file creation process. This is great but as you can see errors crop up, people have different styles, work is being duplicated, and so on. I now that now there are 2 file respositors, which is great, but it does cause some syncing issues. I'll get with Shadow and see if there is something that we can work out. One things that would really help is a standardized user file naming process. I tried to introduce something some time ago when I started the repository but it wasnt accepted in the community. So I would like to put forth a new naming convention:

example DD35_Complete_Adv_feats_081410_v1

explanation:
DD35 = the system the file is for, here it would be for D&D 3.5
Complete_Adv = book this is from, here it is the complete adventurer
feats = what specific item from the book is included
081410 = the date of the file creation
v1 = version of the file

thi sis just a suggestion but i think that we as a community need to develop a standard which will help everyone and make things easier for all of us as a whole.


Now that I am back from Gen Con I can devote some more time for the repository and try to come up with some standards that we can agree upon. I'll talk to the Lone Wolfs folks as well and see what could be done from there end. I have some ideas but I want to run it through them first before I try to pull something together.

ShadowChemosh August 12th, 2010 08:17 AM

Quote:

Originally Posted by chiefweasel (Post 42563)
I'll get with Shadow and see if there is something that we can work out. One things that would really help is a standardized user file naming process.

Yea we really have to do a re-sync of all the Pathfinder stuff as I would say 80%+ are now broken due to the Sources change issue. Unfortunately I have not had time yet to pull down all the pathfinder versions from your site and apply the fix. At that time I should also sync all the d20pfsrd files to you also. Just yea have not had the time yet.

I have been enforcing the File name standard on d20pfsrd by changing the file names that I am given by the community. I also do a quick load test to see if it will load with no other .user files. I then check to make sure their is a Simple Thing for Version History at least and a ToDo list also. If either one is missing I try and add a quick note.

Also I have been adding the Version number to the Description of the book that shows up in the Sources. Thought that made more sense for non-editors to see, but adding it to the .user file is not bad either. Though worried about then someone could load the same book twice causing errors as they are now different file names.

Just some thought here. I have a FTP server. Could storing a copy of the .user file on it that Cheifweasel could then access allow us to sync better? Maybe some freeware software that can compare date/time on the FTP server's .user files and notify you when they are changed? Then when you get time just suck it off the FTP site and upload to your site. Just an idea here is all........

Ok so another question here as I am not an HTML expert. Can you have links from your site to my FTP server instead? I mean these are very small files actually so bandwidth is not an issue. Then when I post any updates to d20pfsrd all I would have to do is update the file on the FTP server and bam you are now synced with the latest version without any work on your side at all? Thoughts?

chiefweasel August 12th, 2010 12:47 PM

I know HTML pretty well and can post links to anywhere that is needed. I would like to talk to your web guy though, maybe i could set up a mirror site for the D&D materials and you could do the Pathfinder. I have several ideas but they require multiple people to perform. Just a couple ideas I have are:

Need a team that will decide of user community standards
Need matching repositories
Need a separate repository for each game system
A group that will test files before they are published

things like this would make getting files and using them smoother. I really think that the user community should be approached like any computer community. Like EEE or IANA, something like that. For anyone who wants to talk about it, i suggest contcating me and we can set up time to talk over Ventrilo or Skype, something like that. I am wiling to help organize us to provide a better user created product for all users.

We have to bear in mind though that Lone Wolf can not be apart of this process due to licensing issues they might have. So everything will fall to us.

Comments?


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