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-   -   [Bug Reports] Lizardmen (http://forums.wolflair.com/showthread.php?t=12552)

EdSteiner July 13th, 2013 08:39 AM

Quote:

Originally Posted by Infyrna (Post 160809)
Hi

When I choose staff of the last sun as a magical weapon on my skink chief and then give him a spear I get an error (Magical weapon + normal) but the staff counts as a short bow so I should be able to take a mundane CC weapon.

Thanks

Fixed for 2.62

EdSteiner August 13th, 2013 11:58 AM

Coding Report: 95% of it works fine, its just making it locking out some the Slann stuff challenging. Expect on time Sep release 2.63.

hardyworld August 27th, 2013 12:39 PM

Thank you so much!
 
Thank you so much for your continued support! I really appreciate it! Armybuilder would be worthless without you!

For my old 7th Edition lists how do I keep those from updating to the new LM rules? (total n00b question I know, a link to the right thread is probably the answer)

EdSteiner August 27th, 2013 01:59 PM

Quote:

Originally Posted by hardyworld (Post 164286)
Thank you so much for your continued support! I really appreciate it! Armybuilder would be worthless without you!

For my old 7th Edition lists how do I keep those from updating to the new LM rules? (total n00b question I know, a link to the right thread is probably the answer)

Hard print then before updating to the new dataset.

naloth September 1st, 2013 06:10 AM

New LM list
 
First off, thanks for the new update. I've been going through and I testing out things and mostly it looks very good.

I did notice a few things:
-It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does.
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination
-Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them.
-MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection.

EdSteiner September 1st, 2013 04:06 PM

Quote:

Originally Posted by naloth (Post 164565)
First off, thanks for the new update. I've been going through and I testing out things and mostly it looks very good.

I did notice a few things:
-It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does.
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination
-Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them.
-MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection.

-It would be nice if the Slaan with the 8 sig spells displayed like the loremaster does. - Will review
-A mounted scar vet on a carn that chooses a shield and spear gets an "x" that would imply a bad weapon combination - Fixed for 2.65
-Terradons/Ripperdactyl's are T3 so the rider's T should be ignored. Same with the 2 wounds. This currently isn't set properly in either the unit selection after you select them. - Fixed for 2.65
-MC across various armies generally show the proper total when you select the unit (putting a - by the mount info) though it's inconsistent if they display the rider or the highest S when looking at the top pane for selection. - I agree and will modify and scan for other occurrences for 2.65, This will require some background coding but I think I can find a way to make the 'Available Unit' section display the adjusted To/Wo as well.

Infyrna September 10th, 2013 12:48 AM

Skink Chief
 
Hi,

When I give a skink chief a spear both the javelin and blowpipe are then greyed out. I should be able to still take either with the spear since it is a melee weapon and the blowpipe/javelin are ranged weapons.

Regards
Brandon

EdSteiner September 10th, 2013 05:31 AM

Quote:

Originally Posted by Infyrna (Post 165214)
Hi,

When I give a skink chief a spear both the javelin and blowpipe are then greyed out. I should be able to still take either with the spear since it is a melee weapon and the blowpipe/javelin are ranged weapons.

Regards
Brandon

WF8 Lizardmen pg 89. Entry: Skink Chief: "May be armed with one of the following."
Extra Hand..........2 (unless mounted)
Blowpipe.............6
Lustrain Javalin....2
Spear.................2

That means the model cannot take more then one of these choices reguardless if one is a melee and one is a ranged weapon. Unless the term "May take one means more then one".

Infyrna September 10th, 2013 11:22 PM

Ahh, I took that statement as those were the valid options he could choose from not that he could only choose ONE of them.

Thanks Ed

Kaervek23 September 11th, 2013 12:37 AM

Just noticed when giving my Temple Guard the Jaguar Standard, in the book it is listed at 50 points, in Army Builder it is only listed at 25 points.


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