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SLger February 5th, 2023 08:25 AM

1 Attachment(s)
Quote:

Originally Posted by Farling (Post 300745)
My test imports seem to work properly in that version of the PF1 system.

Is it possible for you to send me the POR file as a DM so that I can test it.

Also, could you look in the browser console (open with F12 on Windows) in order to see if there are any errors reported during the import process.

Here is one of the .por-files

The Numerator July 21st, 2023 01:28 PM

Hey there!

Love the importer (use it just for HL Classic files), however it seems like with the latest update the importer stopped working. When I try to import a .por, the status gets stuck at "Reading [file name].por" with no actors being created.

I tried unpdating the module, uninstalling and reinstalling the module, and in the world itself disabled and re-enabled the importer. I also tried different .por files (including one that I had previously imported) and still the same result. Any help would be appreciated!!!

I'm running Pathfinder 1e (9.1) and it looks like Realmworks Importer 2.8.1. Neither are flagged as having compatibility issues.

Farling July 22nd, 2023 02:55 AM

Quote:

Originally Posted by The Numerator (Post 301759)
Hey there!

Love the importer (use it just for HL Classic files), however it seems like with the latest update the importer stopped working. When I try to import a .por, the status gets stuck at "Reading [file name].por" with no actors being created.

I tried unpdating the module, uninstalling and reinstalling the module, and in the world itself disabled and re-enabled the importer. I also tried different .por files (including one that I had previously imported) and still the same result. Any help would be appreciated!!!

I'm running Pathfinder 1e (9.1) and it looks like Realmworks Importer 2.8.1. Neither are flagged as having compatibility issues.

It is probably caused by a change in the format of Actors in PF1 version 9.1

I will need to investigate to see what needs changing.

Farling July 22nd, 2023 03:38 AM

There are a few changes which I need to make for PCs to import properly.

Farling July 22nd, 2023 04:51 AM

PF1 characters should now import properly for Foundry PF1 v9.x on Foundry V11 (module version 2.9.0)

(Note that you still need to set the character type in the module settings.)

The Numerator November 9th, 2023 07:35 PM

It's been working well since the update!

One question... I noticed when I upload monsters w/ class levels, the HP that they gain from the favorite class seem to go away. If I look at the class setting, it's showing as NPC and not Base. I did check the module settings, and I have the default set to base.

I'm uploading from HL files, which are saved from using the Encounter Builder for the official PF APs (currently Runelords). Is there something in the HL build that is causing this to override the module default?

If you wanted to do a simple test, just try importing a goblin. It's supposed to have 5 HP, but once imported only shows 4.

Farling November 10th, 2023 03:20 PM

Quote:

Originally Posted by The Numerator (Post 302506)
It's been working well since the update!

One question... I noticed when I upload monsters w/ class levels, the HP that they gain from the favorite class seem to go away. If I look at the class setting, it's showing as NPC and not Base. I did check the module settings, and I have the default set to base.

I'm uploading from HL files, which are saved from using the Encounter Builder for the official PF APs (currently Runelords). Is there something in the HL build that is causing this to override the module default?

If you wanted to do a simple test, just try importing a goblin. It's supposed to have 5 HP, but once imported only shows 4.

I think that the official monsters from the PF APs might not have all of their data exported, due to the copyright(?) nature of the data stored in HL. Although I could be wrong.

I will have a quick look at some point to see if that is the case.

I've raised https://github.com/farling42/fvtt-im...orks/issues/85 to track it.

Farling November 20th, 2023 05:24 AM

Quote:

Originally Posted by The Numerator (Post 302506)
It's been working well since the update!

One question... I noticed when I upload monsters w/ class levels, the HP that they gain from the favorite class seem to go away. If I look at the class setting, it's showing as NPC and not Base. I did check the module settings, and I have the default set to base.

I'm uploading from HL files, which are saved from using the Encounter Builder for the official PF APs (currently Runelords). Is there something in the HL build that is causing this to override the module default?

If you wanted to do a simple test, just try importing a goblin. It's supposed to have 5 HP, but once imported only shows 4.

When I used HL's Encounter Builder and selected "Goblin" to put into it's own POR file, importing this POR file into Foundry created a goblin with 6 HP (which matches the number in HL).

This is with Foundry 11.314, PF1e 9.5 and Realmworks Importer 2.9.1

I've release 2.9.2 to support the changes in Foundry's PF1 version 9.x series (so that creature ability scores are set correctly based on the Race of the creature).


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