Odd error with Unlimited NPC
I'm trying to put McGyver on an NPC built as unlimited, and even though they have the prereq skills, its showing an error that they aren't present. Anyone seen anything like this before?
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You'll need to be more specific. Which Skills?
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I looked at the error message, and it says "Repair d6 required"; the NPC build has Repair at d8. I pulled up a copy of McGuyver, and nothing jumped out at me as something that would produce that result.
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Oh this is probably related to when someone uses the Permanent Adjustments on the Personal Tab. They are ignored when the program is looking for requirements.
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Seeley, what are you talking about? Permanent Adjustments are not ignored when looking for requirements. I just built a character and both Notice and Repair were only D4 until I raised them with Permanent Adjustments to Notice D8 and Repair D6. Then I could take McGyver just fine.
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Actually I was just wondering what Permanent Adjustments had to do with anything anyway since Paragon mentioned the issue was just on an Unlimited NPC, not mentioning the use of Permanent Adjustments.
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Yeah, this wasn't done as an adjustment of any sort. Heck, far as I can tell, the NPC would likely be a legal PC other than perhaps level-related things.
What the heck, here's the statblock: Name: Illuminated Race: Human Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6 Skills: Fighting d8, Intimidation d6, Knowledge: Technology d8, Notice d8, Repair d8, Shooting d8 Pace: 6, Parry: 6, Toughness: 6(1), Charisma: 0 Gear: Unarmed Strike d8 (Str), Pistol, Light Automatic d8 (2d6, 12/24/48), Spear d8 (Str+d6), Leather Armor (+1) Special Abilities: •Curious: Must check out everything and solve all mysteries •McGyver: Rig creative solutions; No penalties for missing tools Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Copyright © 2004-2016 by Pinnacle Entertainment Group. All rights reserved. |
I know that this thread has nothing directly to do with Permanent Adjustments. But I have seen it where a Permanent Adjustment was ignored for validation for the requirements of an Edge. So because of that it might be related.
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I tried to replicate the error that I saw about a year ago. The only error is that I have a Derived Trait that has an eval script inside it that does something based on its rating and the timing in that is off for when the Permanent Adjustment is applied.
Interestingly enough it works for Charisma and its affect on skills. Hmmm |
That's what you get for have so darned many Derived Traits, dude! ;)
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