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-   -   Tome of Battle: Book of Nine Swords (http://forums.wolflair.com/showthread.php?t=11984)

Golkiwu February 4th, 2011 08:41 AM

I will look at that. Quick question, if I create Secondary custom abilities (maneuvers), will they display separately from the Primary (stances) in the listing?

FYI: I entered all of the Stances (Primary Custom Abilities) and they are all selectable. I only did the ones a Sword Sage can have, and they all have descriptions. Luckily, there are only so many Stances. The Maneuvers are much more plentiful.

Golkiwu February 4th, 2011 09:19 AM

OK, one other thought.

How do I incorporate initiator levels vs Multiclass characters. Every level for Sword sage is +1, and every level in any other class is +1/2. This dictates the highest maneuver level known as per Table 3-1 ToB pg 39. The character I am doing this whole thing for only has one level of Sword Sage, and 11 from other levels (1+5=6th level initiator level = level 3 manuevers available) Is this something I should worry about, of ignore it.

Mathias February 4th, 2011 09:28 AM

When creating a custom ability, the second option is "Secondary Custom Ability", check that to make the ability show up in the secondary list, instead of the primary.

It sounds like you're going to need to store the initiator level somewhere, so that you can modify it.

My first thought on the subject would be to create a new item on the Special tab - leave the "Show in Specials List" option unchecked, because you want this to be hidden in the background, and at the top, make it unique. Then bootstrap it from the classes that need to know how many initiator levels they have.

Then, you can have all the classes that grant initiator levels add their number of levels to the field[Value].value of the special, then when you're deciding what powers are available, look up the Value field on that special.

Golkiwu February 4th, 2011 01:29 PM

I went ahead with the Psionics for the maneuvers. Now I just have to finish the list and then we can get into making them all actually do things. As a note, I am able to select them as I create and test them. working so far.

Golkiwu February 5th, 2011 12:31 PM

Just finished entering all of the Maneuvers, now I need to add descriptions and ranges (tomorrow). They are all selectable and ordering in increment of Level. I imagine that only the boosts really need any scripting, so that they reflect the bestowed bonuses. Everything else is instant or one round stuff. There are a lot of stances to be configured as well.

Golkiwu February 6th, 2011 04:26 AM

Quote:

Originally Posted by Mathias (Post 51496)
When creating a custom ability, the second option is "Secondary Custom Ability", check that to make the ability show up in the secondary list, instead of the primary.

It sounds like you're going to need to store the initiator level somewhere, so that you can modify it.

My first thought on the subject would be to create a new item on the Special tab - leave the "Show in Specials List" option unchecked, because you want this to be hidden in the background, and at the top, make it unique. Then bootstrap it from the classes that need to know how many initiator levels they have.

Then, you can have all the classes that grant initiator levels add their number of levels to the field[Value].value of the special, then when you're deciding what powers are available, look up the Value field on that special.

I have all of the available Stances (Custom Ability) and Maneuvers (Psionics) that are available to a Sword Sage. The Stances have descriptions, but not the Maneuvers (yet). I have created the Special you described, but then you mention some coding jargon and lost me , the whole "Value" this and that thing. Not sure where to go with that for the calculation of the Initiator levels. I understand (I think ) about the bootstrapping bit, just not the "Value" stuff. I have bootstrapped several classes to the Special. The field scripting is where I am a bit lost. Looking through the online manual, I have seen many different scripting references, but nothing that stands out as the right one to modify (although there are many I think will help in coding the Maneuvers/stances). I know that it will need to count the Sword Sage levels as "wholes" and the other listed classes as "Halves" for calculation, but I do not know the syntax to make it function. I assume that I will need to create a template of this script, and then attach it to each bootstrap changing the class reference in each script. If this is correct, then a bit of code hint will go a long way.

Golkiwu February 7th, 2011 09:32 AM

Any feedback on this? :D

Golkiwu February 8th, 2011 01:36 PM

Any code monkey love in the house? :D

Lawful_g February 8th, 2011 02:33 PM

Hello, my name is Bingo, I like to climb on things, can I have a banana? Ook Ook.

Golkiwu February 8th, 2011 03:03 PM

Quote:

Originally Posted by Lawful_g (Post 51835)
Hello, my name is Bingo, I like to climb on things, can I have a banana? Ook Ook.

I have a lot of friends that code in different technology sectors. The term is used with love and respect. :p


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