Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - d20 System (http://forums.wolflair.com/forumdisplay.php?f=46)
-   -   FeyCraft Material (http://forums.wolflair.com/showthread.php?t=63758)

Spyderbane January 29th, 2020 03:26 PM

FeyCraft Material
 
Has anyone created this? I was trying to make this for the weapon but I cannot seem to get it to use dex bonus for attack bonus instead of str.

to be honest this is the farthest I have gotten with this material. Its from DMG II pg 275

Spyderbane January 30th, 2020 06:25 AM

I figured out how to add dex bonus to attack for the weapon.

Post Attributes: 10000

var enhbonus as number
enhbonus = hero.child[aDEX].field[aModBonus].value
parent.field[wAttBonus].value = enhbonus

How do I lower the damage dice i.e. 1d6 => 1d4 and so on?

Sendric January 31st, 2020 04:08 AM

Quote:

Originally Posted by Spyderbane (Post 285395)
I figured out how to add dex bonus to attack for the weapon.

Post Attributes: 10000

var enhbonus as number
enhbonus = hero.child[aDEX].field[aModBonus].value
parent.field[wAttBonus].value = enhbonus

While this adds the DEX bonus, it doesn't remove the STR. Better option would be to apply the Weapon Finesse tag and let the system do the heavy lifting (Helper.Finesse).

Quote:

Originally Posted by Spyderbane (Post 285395)
How do I lower the damage dice i.e. 1d6 => 1d4 and so on?

There's a Helper.DamageUp tag, but the opposite doesn't appear to be true. I'll need to investigate this.

Update: We may be able to adjust weapon damage by adjusting the Damage field:

Code:

field[wDamage].value -= 1
Will test this theory when I get a chance.


All times are GMT -8. The time now is 07:29 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.