[Bug Reports] Tomb Kings
Just so you know it, the Ushabtie, are showing as str 6, when they are only str 4.
Polle |
Some more bugs:
But thanks for getting this update out there! Nothing like a month of having to make rosters the old fashioned way to really drive home how much your work is appreciated in keeping up the AB files. Some inconsistencies rather than bugs seem to lie in which meta-rules pull in their components. For example, Terror drags in Fear. Nehekaran Undead causes Unbreakable, Fear, and Unstable to be listed. However, Entombed Beneath the Sands doesn't include Ambushers, Fast Cav doesn't list Vanguard. Likewise, some special abilities due to troop type (eg, Stomp for M.I., and M.B., thunderstomp for Monsters) are listed, but others (eg swiftstride for cav, chariots, and M.B.) are not listed. Anyway - was wondering if your life as a data file maintainer would be easier if meta-rules were a linked object that always pull in their sub-rules? Then all M.I. would get Stomp and Monstrous Support automagically, all cav would get Swiftstride, etc. Perhaps there could be a global setting for verbosity, such as "<checkbox> List Out Metarules" which would print them all out, and if unchecked it would just say "Nehekaran Undead, Fast Cav, Scout" rather than also breaking out the meta-rules into lists. Thanks again! |
LD is incorrect on both the TK Skeleton Archers Master of Arrows and TK Skeleton Warriors Master of Arms. It's shown as 3 but it should be 5 like the rest of the unit.
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Am I reading this correctly? It seems to me that the casket of souls is a regular rare unit that can be taken more than once per army. On page 40 of the rule book under covenant of power it talks about having more than one casket on the table to get the D3 power dice in the magic phase.
If this is correct, please make adjustments. |
Yes you can have more then 1 casket of souls, however you only ever get D3 magic dice per phase (don't get 2D3 for having 2 caskets).
So yes you should be able to take more then 1, as of right now it gives you an error for taking 2. |
Sorted for next release.
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thanks for letting me know guys
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The Tomb Kings Lore of Nehekhara is missing from the spells section altogeather.
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Not as far as I can see. Can you explain in more detail, please?
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When I go to add the "spells" unit entry into my list and then look through the list of available spells to show, the Lore of Nehakara is not showing up.
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never mind, i figured it out
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upgraded spell values
The casting value of the upgraded Khsar's Incantation of the Desert (signature spell) says 10+ when it should be 16+.
The first spell "Djaf's Incantation of Cursed Blades" says 18+ when it should be 10+. |
Necro Knights are monstrous cav and thus should have the STOMP rule.
Time of Madness |
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Ramhotep The Visionary should have an Extra Hand Weapon the same as a Necrotect, and therefore coupled with his Frenzy ability, should have his attacks characteristic as 2/4.
Am I correct? |
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Casket of Souls rules.
Light of Death: Says suffers automatci wound with no save. It should be automatic wound with no armour save. The rule for Unleashed Souls has no saves can be taken. It should be "no armour saves can be taken. |
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Ushabti , They come standard wtih Great Weapons. But they can replace the Great Weapons for free with one of the Following, Great Bows and Additional Hand Weapons.
The Army Builder entry does not have the Great Weapons selected. Also, it allows you to add Great Weapon, Great Bow and Extra Hand Weapon at the same time without error. |
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Prince Apophas cannot be the General (TK book 58). While there is not a option to select him to be the General. The Roster Validation Report does states that needs highest Leadership. I have a Liche Priest as my general (ld 7) and Prince Apophas on my list.
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Fixed for 2.57
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Skeleton Chariots should have the Impact Hits special rule (they do have Chariot Legions to increase the strength, but impact hits themselves aren't mentioned)
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Im new to army builder and have gone on the tomb kings list but can only find High Lyche Priests and Tomb Kings under the Lords section and none of the other ones? Help please
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Warhammer Tomb King error
Skeleton Horse Archers should be Scouts. Skeleton Horsemen should have Vanguard.
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Fixed |
Unless I have this wrong, but I don't believe I do: Templegaurd has 3+ save listed...but they have halberds which are a two handed weapon so they cannot get a 3+ in combat (should be 4+)...they only get 3+ against shooting
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Review your information I have the correct data entered on this end
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Serpent Staff
The Serpent Staff is still listed as a valid weapon choice for Liche Priest and High Liche Priest
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