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-   -   Languages Giving an Extra Slot With Rippers? (http://forums.wolflair.com/showthread.php?t=59487)

Jay_NOLA November 8th, 2017 03:04 PM

Languages Giving an Extra Slot With Rippers?
 
I got the Rippers Bundle of holding and am getting into Savage Worlds and I started to enter in characters int Hero Lab and I'm running into a problem

Rippers charter get multiple language equal to have the die, but Her Lab is giving an extra language on d4. I do have Multiple Languages Enabled.

Also, how do I enter in money since Hero Lab is only letting me dollars and not Victorian currency (Pounds and shillings.)

zarlor November 9th, 2017 04:14 AM

The extra language is probably for the character's native language, which does not count against the extra languages you get.

For currency, the data file author would need to change that in the data file. Or you could copy off the data file, remove the original one, then modify the file yourself... if you want to do that let us know and we can help you make that change if its that important for you.

Jay_NOLA November 10th, 2017 09:04 AM

That is what I was thinking, but the sample heroes PDF characters for Rippers have native counting as one of the languages and the Rippers rule book makes it clear that languages is equal to half your Smarts die and you need to take English. So I'm not sure what is correct. Since Rippers is an older setting.

zarlor November 10th, 2017 02:52 PM

Well, Hero Lab's "Multiple Languages" setting uses the SWD rules for it from p. 94, "If this Setting Rule is in play, your hero knows his cultural or national language plus an additional number of languages equal to half his Smarts die." So that would be how HL would set it up. If you needed it to be set up differently that would take modifying the data file for the setting. It really shouldn't make any noticeable difference for your characters, though, I wouldn't think. What's one more language than you were expecting?


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