kazlady |
August 31st, 2015 07:17 PM |
Smite Law
I am creating user files for the Dragonlance Spectre of Sorrows adventure campaign. Currently I am working on chapter 4 of book 2 (Spectre of Sorrows) and am having trouble with the animated object called the celestinfernal engine. The idea behind the object is that a gnome made the clocktower engine keep itself in balance by giving it celestial and fiendish traits. It is a colossal construct with a template similar to the celestial template. The "balance" it was supposed to create has gone haywire (as any gnomish invention does) and it is now more of a chaotic template. I've included the statblock on the creature. Currently I am having trouble adding the "Smite Law" ability to the creature. Any suggestions?
CELESTinFERnAL EnGinE CR 12; Colossal construct (chaotic); HD 32d10+80; hp 256; Init -3; Spd 0 ft.; AC 15, touch 3, flat-footed 14; BAB +24; Grp +49; Atk +25 melee (4d6+13, tentacle); Full Atk +25 melee (4d6+13, 4 tentacles); Space/Reach 30 ft/30 ft.; SA constrict, smite law 1/day, spell-like abilities; SQ construct traits, damage reduction 10/lawful or magic, darkvision 60 ft, low-light vision, resistance to acid, cold, electricity, fire and sonic 5,spell-like abilities; AL CN; SV Fort + 10, Ref +7, Will +5; Str28, Dex 13, Con-, lnt 10, Wis 10, Cha 10.
Constrict (Ex): The Celestinfernal Engine deals 4d6+ 13 points of damage with
a grapple attack.
Smite Law (Ex): Once per day, the celestinfernal Engine may make a normal melee attack to deal +20 damage to lawful-aligned foes.
Spell-Like Abilities: 1/day-animate objects, chaos hammer (DC 14), cloak of
chaos, dispel law (DC 15), magic cirde against law, protection from law, shatter, word of chaos (DC 17). Caster level 16th.
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