5e Dragonborn to 3.5e script help!
It has been a long time idea of mine to write up a Dragonborn race into 3.5 that's more like the 5e Dragonborn rather then the 3.5e "Dragonborn of Bahamat" template. Full ability to pick your color type and all. That has proven to be beyond my abilities to code. I'm a super beginner. Has anyone does this by chance? I'm essentially looking for the 5e to be put into 3.5 at the minimum. I should be able to tweak it myself. Any Challenge takers? Thanks!
Only had a handful of posts, obligatory....I hope this wasn't in the wrong place and I don't see it anywhere else. Help appreciated! |
I would use a feat to choose your color type. That would be the easiest.
|
Thanks for responding Sendric, i've seen you around.
So I first am trying to go at this by cannibalizing the "Dragonborn of Bahamut" selection of "heart,mind, or wings" and instead make it the colors of the dragons. I don't know much so this is educated cause and effect testing. Creating multiple special things of xDrAs"Red" ("blue, green, etc") and in the evalscripts of the original Dragon aspect feat that links to these, I replace "heart, mind, wings" with if/elseif statements of the value of the special thing selection (xDrAsRed, blue etc). Now a breath weapon special is already created for the Bahamut Db but its only in a line and untyped. Is it easier to duplicate the breath weapon and have 10 different versions that do a different type and shape breath or learn to create a variable in the single breath weapon special for each type? As i read this back to myself i feel I'm way in over my head and not sure if I'm making sense or taking the longest hardest route. |
You only need one breath weapon special that is customizable, and one already exists in the community set. You might even be able to pull and push tags from the selected color to the breath weapon but I need to look into that, probably tomorrow.
What else would be affected by the color choice? |
Shape of the breath, cone and line. And damage types, Fire, Cold, Acid, lightning, poison. Wow thanks for the help.
|
Quote:
So, assuming you want to use a DC in line with a typical 3.5 breath weapon, you can bootstrap xBreathWea to your race, and then use a script to modify it based on your color selection. Here's how I would probably handle that. When you create each color as a special, assign a number to the fields Value (damage type) and Value2 (shape). You can assign field values by clicking on the "Fields" button in the upper right of the editor below "Summary Text". For example, when you create the special "Black", you would assign Value=1 and Value2=1. You then create a script in the feat to use those values and assign the appropriate information to the breath weapon. Something like this: Code:
~ If we haven't chosen anything, get out now Code:
var dmg as string Code:
if (field[fChosen].chosen.field[Value].value = 1) then Note that I haven't tested this, so if you run into any trouble let me know, and I'd be happy to take a look at it. Easier if you can post the user file here so I don't have to re-create anything. |
1 Attachment(s)
It seems to be having an issue compiling the first field in this code claiming syntax error. File attached. I made the special xBreath so i can keep xBreathwea for future use.
HTML Code:
if (field[fChosen].chosen.field[Value].value2 = 1) then |
Quote:
Code:
if (field[fChosen].chosen.field[Value2].value = 1) then |
1 Attachment(s)
Try this
|
Wow I messed that up.
|
All times are GMT -8. The time now is 04:27 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.