Stacking bonuses question
Heya,
In my campaign our party came across an elven wizard who outfitted us all with Cloak and Boots of Elvenkind. Our DM Ruled that a) Hide and Move Silently are a combined skill (like Pathfinder) known as Stealth b) When both items are equipped the Stealth check stacks (normal behaviour is +5 hide and +5 move silently for the cloak and boots respectively) Questions: 1) Is there any way to alter the skills in hero lab d20 so that some skills are combined? (Ranks put into one adds ranks to the others, so that only relevant modifiers are different) 2) How does one write a prerequisite that allows bonuses to stack when two particular items are equipped together? Thanks! |
You could make a new skill called "Stealth" and then preclude (hide) the original hide and move silent. Of course, this means that you would need something that transfers bonuses from the old to the new, (I don't know how to do this) or make copies of existing items that grant a bonus to Stealth instead of H/MS.
OR use ReplaceID to swap one of the old skills to 'Stealth', and work around the second. |
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#competencebonus[hero.child[kHide],5] If you use this script, HL will automatically take the highest competence bonus of all items that use this script. However, if you do this instead: hero.child[kHide].field[BonComp].value += 5 then HL will simply add 5 to your existing competence bonus, which would effectively give you the stacking you desire. |
It seems the first option is the best one, i.e. transferring all bonuses from the first to the second. That being said in my campaign we are using a series of combined skills,
Jump, Balance, Tumble ==> Athletics Hide, Move Silently ===> Stealth Spot, Search, Listen ===> Perception Any chance you could point me in the direction of a script that would accomplish one of these combinations that I could use to extrapolate the other two? |
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hero.child[kAthletics].field[BonAlch].value += hero.child[kJump].field[BonAlch].value Code:
#applybonus[BonAlch,hero.child[kAthletics],hero.child[kJump].field[BonAlch].value] Code:
var bonalch as number I would recommend starting small, and just transferring one field from one skill to another to make sure you can get it to work. Timing issues might actually prevent this from working properly. I haven't tested it myself. Clearly, this is not ideal, but I can't think of a better way right now. If I come up with anything, I'll let you know. |
Thanks Sendric,
For now what I'm doing is manually adjusting all of the combined skills every time I put a point into one of them, this works for the bonuses but unfortunately does nothing for any class skills or skill prerequisites that require ranks. Quote:
Ideally there would be a check box for 'pathfinder skills' but this would be a distant dream at this point I imagine. |
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But putting in "pieces" of Pathfinder rules into d20 system is not going to be something that LW will do. Which makes sense because that opens a door of people demanding that "every" Pathfinder rule being an option in d20... :( |
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I don't have a way of doing this skill change in d20 off the top of my head. It would take me a bit of time to sit down in front of d20 and see what I could get to work. I think it can be done actually but takes a bit of scripting knowledge. "Maybe" this weekend I can take a look... |
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