Is there a way to turn off an Alteration Form? I would expect it to be on the In-Play tab, under Activated Abilities (based on the Mauler Familiar's Battle Form) - but I can't find any location that allows me to turn it on or off, other then deleting the From entirely (also, I suspect that toggle would make easier the ability to create multiple pre-defined From/Trait combinations).
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I can see how that could be annoying, so will try to add a "disable form" checkbox to Forms. |
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It seems to be an interaction with another addon (Shadow Chemosh's Gestalt), as the Favored Element works fine, when the Spheres of Power option is the only one enabled. |
If there were a way, like the Druid's polymorph on the 'In Play' tab, to have multiple forms configured... and a check box to activate the chosen form, that would the ideal way to handle an Alteration.
Check the box, for the desired form... |
Heads up everyone, got a crash bug.
If you add an Alteration Form (other than Blank Form) to a character whose race is not yet chosen, HL crashes. I have a code fix in place and will be putting it out this week, but in the meantime, make sure you pick your hero's race before adding Alteration Forms. Thanks to Ualaa for catching this bug and notifying me of it quickly. |
Bug: Magical Comanion has no talent!
When I select the magical companion talent. I cannot see a way for the companion to select talents. The Extra Talent feat is grayed out.
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1.2 update is out, and fixes several of the issues reported in this thread.
Sadly, Sphere Staves are still not done. This is one of those projects that keeps making me throw out what I've done and start over. |
Blast Sphere Talents
I am not sure if this is a bug or not but I don't see all the Blast Sphere talents, actually only 2 or three.
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EDIT: Yikes, nevermind, I just managed to reproduce it. I have to head to my day job now, but I'll get on top of this when I return tonight. |
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Thanks. Hope it is not too much work. |
OK, I've put out an emergency fix as version 1.3. Sorry for the problem, folks!
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Any plans to get Expanded Options into Hero Lab?
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Working on it now, as a matter of fact.
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Version 1.4 is now out! Patch notes here.
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What is mechSoP NICsopEqTI doesn't exist and NICsopSpSt doesn't exist?
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ok, found mechSoP... and I see NICsopEqTI so it obviously exists.. hmmm... Weird. Ok, thanks! and that is A-OK with me, as I have a +4 staff for my death and life spheres..
See? I am still finding bugs for yas... /grin just wish I had found more for you during beta, but I think I was really outdone... |
OK, I've put up a new file. No new version number, so if you've previously downloaded 1.4 then just download it again and that should do it. Sorry for the glitch, and thanks to cantroy for catching it.
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Conjuration Sphere bug:
Additional limbs talent doesn't apply to the companion. --------- Attempt to access container from script with no ability to do so Location: 'eval' script for Thing 'sopSpConj' (Eval Script '#1') near line 11 --------- using v1.4 |
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EDIT: A quick note for anyone using Natural Aspect to give their companion Rock Throwing: I've set the range of Rock Throwing to 120 feet, but don't take that as gospel. I noticed that the book doesn't specify a range, and the Universal Monster Rules don't specify a default. I used 120 feet as a "best guess" because the ability won't appear with a non-zero value, and I'd rather show the wrong range than not show the ability at all. I've reached out to DDS for a confirmation of the correct range, so don't be surprised if it changes later. |
Yay, glad it was so easy to fix! Now I can build my disgusting multi headed winged monster
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Great update you are doing awesome thank you
I have jst installed this on my ipad and i get a string of errors , so i delete everything off my ipad, reinstalled the only the pathfinder files no other addons and seem to be getting errors still will post as soo as i copy them |
ok these are the errors
Syntax error in 'evalrule' script for Thing 'abSoPCast' (Eval Rule '#1') on line 1 -> Tag 'source.pSoPUnrCAM' not defined Syntax error in 'eval' script for Thing 'cSoPCstPal' (Eval Script '#1') on line 2 -> Tag 'source.pSoPRnPlC1' not defined Syntax error in 'eval' script for Thing 'cSoPCstRgr' (Eval Script '#1') on line 2 -> Tag 'source.pSoPRnPlC1' not defined Syntax error in 'evalrule' script for Thing 'cfgSoPTal' (Eval Rule '#1') on line 2 -> Tag 'source.pSoPCLTal' not defined Syntax error in 'bootstrap #1 condition' tag expression for Thing 'mechSoP' -> Tag 'source.pSoPHRCntr' not defined Syntax error in 'calculate' script for Field 'CastLevBas' on line 18 -> Tag 'source.pSoPFracCL' not defined Syntax error in 'field calculate' script for Field 'CastLevBas' on line 18 -> Tag 'source.pSoPFracCL' not defined Syntax error in 'pre-requisite rule' script for Component Set 'SoPTalent' on line 7 -> Tag 'source.pSoPNoAdvT' not defined this is only on my ipad it is weird i dont use the ipad that much but was wondering what i did wrong it was working till 1.5 sigh |
For iPad issues I am working blindfolded and with one hand behind my back, since I don't have one. However, those 'source' tags that your errors reference are from the file "Source - Drop Dead Studios.1st". I would hazard a guess that that file failed to make it onto your tablet? Perhaps you copied over the bulk of files whose names start with DDS and didn't realize that other one was there? Kind of a shot in the dark since I don't know how it works with iPads...
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no sadly i loaded jst the first one that came out with the pdf download then added it to the addonns folder to get the 1.5 download it okay i will try to figure it out, like i said dont use it very often
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But on the iPad the files are never exploded out (ie no folder of files like you see on Windows/Mac). The iPad reads the .hl like a zip file and uses them directly. My guess based on the errors is you forgot to include the .1st file in the latest .hl file. Those that had installed the other versions on the desktop would still have the .1st file present so are ok. The iPad only uses the files in the .hl and can't find it. |
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As so often turns out to be the case, Shadow is right. I neglected to include the .1st file in the 1.5 build, which would entirely explain this iPad issue.
I have replaced the file, so if you re-download it and install again, it should work now. Sorry about the problem! |
It worked beautifully, Thank you very much, sadly this is why i dont program every time i would right code it would have errors in it. Thank you again you are doing an awesome job. Everthing is working as it should and all systems are awesome.
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Actually in this case its experience caused by myself forgetting to add the .1st files into the creation of .hl. :) |
Expanded options
Will expanded options be added to these files or is it going to be a separate set of files?
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Expanded Options will be a separate package, though it will (obviously) require the base SoP package to function. The Sphere Handbooks will be the same way.
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Understood is there a projected time for that to come out?
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No ETA, I'm afraid. It's hard to estimate these things, because sometimes a particular thing turns out to be much harder (or much more rarely, easier) than expected. I'd rather say "it's done when it's done" than give a hard date that I'm pretty likely to miss.
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Np I figured as much was just curious. we are starting a new campaign and one of the players wanted to play a sphere bloodrager, so was just looking if it would be out in time for that. Thanks for all the hard work
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In our games, if it cannot be built in Hero Lab, it's not a valid choice.
None of us are particularly skilled with the Editor, so we're all rather appreciative of other's contributions but also eager for the next thing. Thanks for bringing SoP to HL. |
I recently bought Hero Lab and the SoP add-on. While playing around with different character types, I found some bugs. Here are the ones I can remember. I think I've seen a couple of more of them, but I can't recall exactly what they were at the moment.
Thankfully, nearly all the bugs I have encountered so far have fairly simple workarounds. |
Thanks, I'll look into those.
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