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-   -   Testing for Proficiency with any Martial Weapon (http://forums.wolflair.com/showthread.php?t=65113)

Fenris447 November 16th, 2020 10:39 AM

Testing for Proficiency with any Martial Weapon
There are a few instances in tomorrow's Tasha's Cauldron of Everything where we'd want to test to see if the hero is proficient in any martial weapon. This would need to be tested in an eval script in some instances and as a pre-requisite in others.

Obviously testing to see if the Hero is proficient in all martial weapons is pretty simple, as we look for the wProfReq.Martial tag. But there are plenty of Heroes that have proficiency in just one or a handful of martial weapons.

Is there an easier way to test this than what I have? And how can I do it as a prerequisite, if possible?

Here's the eval script code I've come up with, though I haven't had a chance to test it out yet.


~set up a variable
var profs as number

~start looping through every martial weapon
foreach thing from BaseWep where "wProfReq.Martial"

~if I'm using intersect right, we're taking the thingid of each martial weapon  in the loop and seeing if the hero has a WepProf.____ that matches it
if (hero.intersect[WepProf,thingid,initial] <> 0)

~ if it does match, add 1 to our variable
profs += 1

~(here's where we'd test if profs > 0 then do whatever we want done if it is. I didn't include that code here since it's extraneous to this post)

~can the below be used to end the script early, so it doesn't have to loop through every weapon now that we've identified our minimum of 1?
doneif profs > 0


I know we could also just manually type out each martial weapon and check if WepProf.____ is on the hero, but that doesn't account for any player-made or future weapons.

EDIT: Would it be possible to do this in reverse? Take whatever WepProf.____ tags are on the hero, go to the Thing for that weapon, then test if that weapon is martial? How would I do that?

dungeonguru November 17th, 2020 05:29 AM

Elemental Adept over in feats is a good thing to look at - it shows how to put a complex script/procedure like 5CHasSpell (located in the procedures validate .user file) into a pre-req as a validation step.

Fenris447 December 31st, 2020 10:38 AM

Following up on this, I did figure it out. Take a look at the bonus proficiencies of the Tasha's sidekicks to see how.

RavenX January 1st, 2021 09:28 AM


Originally Posted by Fenris447 (Post 292640)
Following up on this, I did figure it out. Take a look at the bonus proficiencies of the Tasha's sidekicks to see how.

Should be able to do this with an exprreq

hero.tagis[the tag for Martial Weapon Prof] <> 0

There should be a tag forwarded to the hero indicating proficiency with any martial weapon and an exprreq can easily pick that up.

Fenris447 January 1st, 2021 02:46 PM

The issue was that I was looking for proficiency with any martial weapon, not all martial weapons. So if a hero was proficient with just one in particular but not all of them, they'd still be eligible for the thing.

EDIT: To clarify, I did also look for the overall Martial Weapon proficiency tag first. If that's found, the script ends and skips the steps to test for proficiency with individual martial weapons, to save all that processing.

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