How to make weapon damage = 0
The custom ability I'm working on currently lets you make an unarmed attack that deals damage equal to your Intelligence bonus.
The following tags are present: Helper.WeaponSpec, wCategory.Unarmed, IsWeapon.wUnarmed,, Helper.AllEqMain, wType.P, wCritMult.2 Now, I know that the editor is looking for a wMain tag to tell it what the damage is, but for this ability, the damage is dynamic, and based only on the hero's INT bonus. There doesn't see to be a wMain.0 tag, so how else can I get the ability to appear on the weapon tab to just list the INT bonus as damage? <post-attributes, 10000> Code:
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I'm not sure how it is accomplished, but there is an ability within the "Brute Sphere" called "Shove" which deals only your (attack stat modifier) as damage.
Greater Shove then adds half of your BAB to that damage. It's in Spheres of Might, done by TheIronGolem. |
If you are only attempting to make the additional unarmed strike damage based upon Int instead of Str, then the Community Pack already has this option. It's a adjustment you would add to the character, where the attack and the ability are selected.
If you are attempting to modify the base dice damage based upon Int, then I'm not sure if Community Pack allows for that, but it might be worth a look. If this is outside of what you're looking for, then my apologies for not being more helpful. |
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The ability I'm trying to create does indeed change base damage, unfortunately. Any ideas on how to define base damage as a number, not as a die roll? |
Use the fixed melee damage field (wFixDamage) and remove the wMain.? tag. You can put whatever you like into wFixDamage and it will get displayed.
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