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-   -   Asymmetrical Claw Damage: How To (http://forums.wolflair.com/showthread.php?t=58031)

chaoscowboy March 28th, 2017 01:48 PM

Asymmetrical Claw Damage: How To
 
So I'm making me a crab-people race, hush hush on specifically what I'm working on but, the race is inspired by actual crabs, so females have two claws at 1d6 while males have one at 1d4 and the other at 1d8. I've only added natural weapons by copying from existing races before, and while I know how to check the genders by looking at the code behind the Lashunta race, I'm not certain how to go about making this work specifically.

EDIT: It looks like there's a way to add varying numbers of claw attacks so really the question is how do I add a natural attack via script rather than the usual bootstrap way?

EDIT x2: So I'm thinking I'll just default to 1d6, two claws. Then if male, alter the damage. I think I can figure that out at least.

Edit x3: That doesn't seem to be working.

Aaron March 28th, 2017 03:10 PM

Bootstrap three claws to the race. First set has a bootstrap condition which requires the Hero.Male tag not be on the hero and has 2 attacks. Second set has a bootstrap condition which requires Hero.Male, has 1 attack and the lower damage tag. Third set has the same condition as the 2nd, has 1 attack and the higher damage tag.

chaoscowboy March 28th, 2017 03:50 PM

Thank you! That sounds like the most elegant way of handling this. Now just to figure out the exact coding wording for that. I'm getting back into the swing of things here. Been a while since I worked on datasets.

Aaron March 28th, 2017 09:29 PM

Take a look at the ranger's endurance class ability, and the bootstrap condition it uses for the feat. Make your bootstrap condition similar, but looking for a different tag.


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