Implementing Certain Background Abilities
So, some backgrounds have features that have a list to pick from or allow choices, much like bonds or ideals. What is the best way to implement these so that they are required to determine when you pick that background? Thanks in advance.
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I'm guessing you're looking at something like the Pirate option for Sailor? I'd create separate backgrounds - Pirate and Sailor, and have their special abilities created as well. Then create the bonds, flaws and ideals, pointing them at both backgrounds.
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Actually, things like Favorite Schemes.
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You could do that as an array of choices on the background (1-6 and one more for choose your own), or you could just have the background show a user text field next to the name. The most complicated way (not sure if you'd think it was important enough to do this), would be to have the background bootstrap what is called a Configurable, which creates its own tab with tables based on how you set it up. You could then create each of those 6 schemes (or more!) and associate them with the Configurable you created.
Edit: Err, just remembered that backgrounds don't show as a pick in a table, so the Array/text field option would have to be through a bootstrapped racial special instead. |
I am working on the backgrounds. I have no problems so far, but my question is, can I share it with the community? I know we can share mechanics, but most of the backgrounds are text. So I am not sure what we can do.
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Re-write them... differently... like when you were writing year 10 essays but you couldn't copy from the source book so you had to change the sentence structure around so that it said the same thing... but differently
;) I need the same thing to release the Feat file. |
Well, uhm... Well that is a lot of text to re-write. IDK. I'll have to think of something else. Maybe delete the text and just leave the title.
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