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-   -   Odd error with Unlimited NPC (http://forums.wolflair.com/showthread.php?t=57879)

Paragon March 7th, 2017 07:39 PM

Odd error with Unlimited NPC
 
I'm trying to put McGyver on an NPC built as unlimited, and even though they have the prereq skills, its showing an error that they aren't present. Anyone seen anything like this before?

CapedCrusader March 8th, 2017 11:03 AM

You'll need to be more specific. Which Skills?

Paragon March 9th, 2017 03:26 PM

I looked at the error message, and it says "Repair d6 required"; the NPC build has Repair at d8. I pulled up a copy of McGuyver, and nothing jumped out at me as something that would produce that result.

SeeleyOne March 9th, 2017 04:47 PM

Oh this is probably related to when someone uses the Permanent Adjustments on the Personal Tab. They are ignored when the program is looking for requirements.

CapedCrusader March 10th, 2017 11:27 AM

Seeley, what are you talking about? Permanent Adjustments are not ignored when looking for requirements. I just built a character and both Notice and Repair were only D4 until I raised them with Permanent Adjustments to Notice D8 and Repair D6. Then I could take McGyver just fine.

zarlor March 10th, 2017 01:03 PM

Actually I was just wondering what Permanent Adjustments had to do with anything anyway since Paragon mentioned the issue was just on an Unlimited NPC, not mentioning the use of Permanent Adjustments.

Paragon March 10th, 2017 01:49 PM

Yeah, this wasn't done as an adjustment of any sort. Heck, far as I can tell, the NPC would likely be a legal PC other than perhaps level-related things.

What the heck, here's the statblock:

Name: Illuminated
Race: Human
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d6, Knowledge: Technology d8, Notice d8, Repair d8, Shooting d8
Pace: 6, Parry: 6, Toughness: 6(1), Charisma: 0
Gear: Unarmed Strike d8 (Str), Pistol, Light Automatic d8 (2d6, 12/24/48), Spear d8 (Str+d6), Leather Armor (+1)
Special Abilities:
•Curious: Must check out everything and solve all mysteries
•McGyver: Rig creative solutions; No penalties for missing tools

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SeeleyOne March 10th, 2017 02:07 PM

I know that this thread has nothing directly to do with Permanent Adjustments. But I have seen it where a Permanent Adjustment was ignored for validation for the requirements of an Edge. So because of that it might be related.

SeeleyOne March 10th, 2017 02:18 PM

I tried to replicate the error that I saw about a year ago. The only error is that I have a Derived Trait that has an eval script inside it that does something based on its rating and the timing in that is off for when the Permanent Adjustment is applied.

Interestingly enough it works for Charisma and its affect on skills. Hmmm

zarlor March 10th, 2017 05:45 PM

That's what you get for have so darned many Derived Traits, dude! ;)


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