How can I do that .... (Pathfinder)
I know how to apply a bonus to a single skill or all skills. But how can i apply a racial bonus to all craft skills?
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I don't think there's a "Racial Bonus" type. I'm not really sure if those are tracked. I believe the code below will add a +2 bonus to all Craft Skills.
Code:
var value as number |
"CraftSkill.?" isn't unique to Craft skills - it's used to track what skills need tools and what skills have tools, and that mechanism isn't actually restricted to functioning only on craft skills - any skill in the game can be marked as needing tools, and you can create a piece of gear that functions as a tool for any skill.
What is unique to Craft skills is: Code:
Also, don't forget the .value after [Bonus] |
This is what I used in a Feat:
#applybonus[Bonus, hero.child[AllCraft], 1] It gives a +1 to all Craft skills. |
Quote:
Normally unnamed bonuses are suppose to stack so its better to use Code:
hero.child[AllCraft].field[Bonus].value += 1 i.e. if I had +2 bonus to all craft skills and you used the #applybonus macro trying to apply another +1 for total of +3 you actually would end with a +2 as the macro won't stack same bonus types. Also their is a AllSkills thing you can use: Code:
hero.child[AllSkills].field[Bonus].value += 1 Please correct me Mathias if I misspoke here. :) |
Thank you...
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I have a incorporeal two headed monster. Each head has a beak and deals 1d6 wisdom damage as a natural attack. How can I add this?
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figuring out how to do things in heroLab can be pretty easy if you think a little bit. What creature has similar abilities to what you are trying to do? A ghost is incororporeal, and with the draining touch, it's touch attacks drain points from abilities.
I don't have access to HL right now, so I can't tell you exactly how to do it, but I'm thinking it's going to be very similar to how the ghost's draining touch works. |
The damage is not the problem. I want to create the beak natural attack. I creted a beak waepon (natural) but it do not appear in the natural attack list.
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OK, I simply bootstrapped the weapon.
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