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-   -   Pathfinder Bug Reports - Version 6.18 (http://forums.wolflair.com/showthread.php?t=20223)

alientude March 26th, 2012 05:26 AM

Book: Core
Thing: Combat Reflexes Feat

Error: If a character with a 10 or less Dexterity (0 modifier or less) takes Combat Reflexes, Hero Lab shows that they have 2 AoO. Combat Reflexes lacks the wording "minimum 1" that would indicate the feat always gives at least one extra AoO.

Steps:
1) Make a character with a 10 Dexterity score.
2) Take the feat Combat Reflexes.
3) Number of AoOs can be viewed on the Special tab listed with Combat Reflexes.

Dragnmoon March 26th, 2012 09:01 AM

Quote:

Originally Posted by thaX (Post 79178)
"Although the traits presented below are broken into several defferent categories, all are considered gnome racial traits."

A couple sentences below ... "(Of course, a character of a different race could still select a gnome racial trait if she has the Adopted trait...)"

I have that trait to essentially take the place of the Adopted trait.

But it is still a Social Trait, which is why you can't take it with Adopted trait.

And the trait that you get from Adopted, does not take the place of, it adds an additional one.

thaX March 26th, 2012 03:35 PM

From what I can tell in the thread I made in the Society forums, it is legal to choose any Racial Trait, even if they are tagged into the "Social" category in the book.

I see enough on the thread to keep the character as is, I just want to know if it can be corrected in the program, or at least be able to choose the other racial traits in the book if the program can not handle the two social traits taking up one trait slot.

I should add that the program doesn't recognize any of the traits from the Goblin of Golarion as Racial traits, and it is still wanting a racial trait as well as tagging me for having two Social traits.

d20Maverick March 26th, 2012 07:40 PM

Quote:

Originally Posted by kinevon (Post 79108)
Well, it looks like someone broke the Strength modifier to damage for composite longbows which have one.

This is affecting both a 1st level PC with a composite longbow Str+2 with a 14 Str; and a 12th level PC with a composite longbow Str +3 with a 16 Str.

The attack values are correct, it is only not including the Strength bonus to damage.

This is actually true of composite shortbows, as well, so it appears to be a composite bow (all) issue, rather than specifically composite longbows.

Maidhc O Casain March 27th, 2012 03:04 AM

HL is charging 15 GP for the buckler; correct price should be 5 GP.

Maidhc O Casain March 27th, 2012 04:52 AM

Also, looks like it's making the Geier and the Stone Guardian Golem available as standard races.

scienceboyroy March 27th, 2012 10:16 AM

My wife's wolf companion is showing inconsistent values for attack bonuses. The summary window shows it being +9 with power attack active, +11 without it. However, the (default) character sheet printout shows +7 with power attack, +9 without. Damage bonus displays the same for each (+15).

My best guess is something to do with the "phases" I've read about in the editor documentation, but I don't believe I've given him any custom stuff, and I think it was printing out just fine before the update.

thaX March 27th, 2012 03:22 PM

Quote:

Originally Posted by Dragnmoon (Post 79229)
But it is still a Social Trait, which is why you can't take it with Adopted trait.

And the trait that you get from Adopted, does not take the place of, it adds an additional one.

I have been thinking on this. Why would it mention the Adopted trait in the book if some of the traits (ie, social racial traits) couldn't be chosen with it? It is strange. I understand the reasoning behind categorizing the traits as the race still wouldn't take a combat trait along with a combat racial trait, but the Social aspect of Adopted would make it so that the character would be able to take traits from this section. Why exclude three of them because they are also social traits as well as racial traits?

Perhaps the Adopted traits needs clarification in the pathfinder texts. I will post this query on their website.

Lord Magus March 28th, 2012 04:04 AM

Quote:

Originally Posted by Mowgli (Post 79295)
Also, looks like it's making the Geier and the Stone Guardian Golem available as standard races.

I think those come from the Community Files; I submitted a corrected file to ShadowChemosh to correct this

richard451 March 28th, 2012 09:26 AM

Tetori movement question
 
Hello,

I made a 5th level Human Teori monk and I have a problem with the base move reported by Herolab. Herolab reports a 30 /20 move (I have light encumberance) when I believe it should be 30/ 40 since Teotori still retains the fast movement class perk. When I remove the Tetori archetype, my move goes to 30 /40. Is this a bug in Herolab or am I missing something?

Thanks.


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