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-   -   Any recent updates on the progress of Content Market (http://forums.wolflair.com/showthread.php?t=58633)

daplunk September 30th, 2017 02:03 AM

Some ships never launch.

MNBlockHead September 30th, 2017 11:30 AM

Now now, it is still September is the USA and even earlier in the day on the West Coast than it is here in flyover country.

Madmaxneo September 30th, 2017 04:17 PM

Quote:

Originally Posted by BJ (Post 251982)
The issue with weekly updating is if we have something we are working on and that goes sideways and we've spoken about it, people will be upset if we can't accomplish it. If we give a date and we miss it people will be upset that we missed it. If we say soon fully 100% believing that it will be soon and soon doesn't come, people will be upset. So the updates don't work any better than keeping silent. All we can really relay at this point is we are working as hard as we can to accomplish everything everyone wants. Releasing a string of paragraphs about some broken code that needs fixed or written before security will work properly or some such isn't all that helpful and just takes away dev time as someone from the dev team has to come and explain it and then likely sink hours into follow up questions about it, all of which delays the release even more.

When we have big news, or even small but important news, you'll absolutely be seeing it! But giving tech updates before the work is finished is just guess work and that doesn't serve anyone well. At this point I can't even envision Gen Con coming and going before we see the content market but I can't guarantee that something won't go sideways on some security issue or a major bug won't crop up. All any of us can do at this point is wait and use the amazing tool that we have already, as it is, to make something fantastic of our own. :)

I have read through most of this thread, and it took some time. I also see that one of the developers chimed in and made a comment. But it all seems like the same that has been done before, you give one simple update and suddenly everyone is happy and goes silent. At least for a while.
I quoted you BJ because you made one very important statement above. "The issue with weekly updating is if we have something we are working on and that goes sideways and we've spoken about it, people will be upset if we can't accomplish it." Yet on your website there is a comment about the Content market being released soon. But that was back in 2016. Apparently every update on the Content Market since then has been "soon". You didn't give a date but it is beyond a year and I think the term "soon" is misleading in that case. I suggest you remove that from your website and just indicate that it is still being worked on.

lfseeney October 1st, 2017 04:44 PM

Hero Lab Online seems to have eaten it.

guildmaster October 10th, 2017 03:38 AM

Quote:

Originally Posted by lfseeney (Post 256710)
Hero Lab Online seems to have eaten it.

Which is really a bummer. I am not interested in HLO, I am not a big fan of Cloud Services. I want all my programs local so that if I don't have internet access I can still use the programs I paid for. Having to pay for a subscription monthly.... great business model for a company but not a great model for my pocket book. Sorry a single point of failure (internet access just being one of them, server up and running being another), I thought went away with the mainframe.

At least the newsletter shed some light on the fact that they are having problems interacting with paizo's website. I hope they spend some time on this soon so I can finally get what I paid for with the Kickstarter. This is the longest overrun Kickstarter that I have supported.

Lone Wolf develops very good quality products. I look forward to the day that they get the content market working. I then look forward to the improvements that I have been waiting for like the custom calendars.

Asandir October 10th, 2017 04:35 AM

Quote:

Originally Posted by guildmaster (Post 257199)
At least the newsletter shed some light on the fact that they are having problems interacting with paizo's website. I hope they spend some time on this soon so I can finally get what I paid for with the Kickstarter. This is the longest overrun Kickstarter that I have supported.

I have three that are still outstanding. This is the second oldest. Oldest is the Order of the Stick reprint, followed by this one and then one other.

Acenoid October 10th, 2017 03:20 PM

a reprint? what can possibily go wrong with that :D

Toblakai October 10th, 2017 03:58 PM

Quote:

Originally Posted by Acenoid (Post 257234)
a reprint? what can possibily go wrong with that :D

That would be the oldest one I supported also. If something bad can happen to someone, it will happen to Rich.

MaxSupernova October 11th, 2017 11:36 AM

Quote:

Originally Posted by guildmaster (Post 257199)
This is the longest overrun Kickstarter that I have supported.

4 years, 7 months, 21 days since the Kickstarter closed.

Toblakai October 11th, 2017 02:23 PM

Quote:

Originally Posted by MaxSupernova (Post 257277)
4 years, 7 months, 21 days since the Kickstarter closed.

Order of the stick has you beat by a year (almost exactly) :)


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