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-   -   PF2: Shillelagh spell (http://forums.wolflair.com/showthread.php?t=61139)

Farling August 27th, 2018 05:51 AM

PF2: Shillelagh spell
 
My second trial of the PF2 beta.
I have a druid with the Shillelagh spell.
How do I apply the spell's benefits to my equipped club?

I had thought that I might be able to apply a "+1 weapon potency" rune to the weapon, but I can't find it. (Perhaps because it is a rune only available at 4th level?)

Would I have to add the rune every time I cast the spell, and delete the rune when the spell expires?

Is there an adjustment I can add to toggle it on and off (like in HL classic)?

oadrian August 27th, 2018 02:00 PM

I was looking for something like this as well. You can add a temporary override to the dice but it doesn't actually report in most places. Also there doesn't appear to be a way to package buffs from a given source. I would love the ability to turn on and off Inspire Courage, for instance without having to go to turn on 3 different buffs.


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