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-   -   B5:ACtA Bug List (http://forums.wolflair.com/showthread.php?t=5926)

deathlynx December 2nd, 2005 05:07 AM

B5:ACtA Bug List
 
I'll be keeping a list of Bugs reported for the current file in this thread...Please check here before reporting a bug in order to make sure it hasn't been reported yet...
If it has "fixed" after it I've already coded it into the next bug-fix release...
Thank you...

ACTA file 2.1
Narn
The Ka'Toc should be Skirmish for SFoS (Raid for Revised) fixed
Centauri
The Sulust should be Raid for SFoS (Patrol for Revised) fixed
League
The Tashkat and Takata should be War fixed
The Tiraca should be Patrol for SFoS (Skirmish for Revised) fixed

ACTA File 2.2
Vree
Xill and Xorr changed to Raid and Skirmish respectively fixed
All
Allies invallidating when adding aux craft fixed

ACTA File 2.3
Fighters not appearing at proper values fixed
Hyperion Command variant weapons fixed

Grognard December 10th, 2005 08:41 AM

The Sulust (Centauri) should be Raid, not Patrol

RussWakelin December 10th, 2005 11:18 AM

League of Non-aligned worlds:

No longer get +1 for every 5 fleet points

Brakier Tashkat & Takata (variant) are both War priority. These show as Battle in the League list.

Other:
Could ships that carry auxillary craft indicate their total complement?

Great stufF!! keep up the good work.

deathlynx December 15th, 2005 02:13 PM

Russ: I've looked into giving you more lines for notes but unfortunately it's not possible under 3.1 however Colen has added it to the 3.2 release (whenever that's ready)...

As for Aux craft I'd rather not add another stat showing their compliment, however if you select them from the Ship Options they should appear at the max levels...They can then be adjusted to suit your needs (how many models you own)...I could set it up so that the aux craft option starts activated if you'd preffer?

tomc300 December 22nd, 2005 09:40 PM

Hi, I am encountering a couple of bugs whenever I attempt to add allies to a fleet. I am building an ISA fleet and want to include EA allies (ally actually), but no matter what ship I choose, if I select the aux craft option, I get a validation error that I can only spend 1 FAP on allies. Aux craft are considered a child unit of their ship, aren't they? I mean they don't take up FAPs as a main fleet item, why would they do so as allies?

deathlynx December 23rd, 2005 03:26 AM

Yup...I know exactly what's wrong...I just need to figure out how to fix it ;) ...

hammerofulric February 6th, 2006 06:06 AM

Vree Conglomerate

Sky Full of Stars and Revised Rules fleets are the wrong way round.
Xorr should be Skirmish.
Xill should be Raid.

tomc300 May 5th, 2006 03:29 PM

I found some bugs in the EA files,

1: the Hyperion Command Cruiser has Plasma Cannons instead of the upgraded Heavy Lasers.

2: the Omega, Nova and Warlock have "0" flights of fighters when they are selected, i.e. the Starfury is "0" and can't be changed and the child selection of Thunderbolts is the same.

edit: add Shadow Omega to bug #2.

3: the Avenger has 6 flights of fighters while the Poseidon only has 5 !?!, shouldn't this be 8 and 16 respectively?

deathlynx May 7th, 2006 04:42 AM

Ack! I thought I'd put out the fighter fix as soon as I found it...Anyway I'm about to uppload that fix as 2.2...it might not look like it's changed but fighters should be working...please let me know one way or the other (I'm starting a seperate thread for it)...

As for the Hyperion Command variant...uh, which version are you talking about? I just rechecked SFoS and there's no Plasma there...Thanks for the heads up...

tomc300 May 8th, 2006 06:29 PM

maybe it's my version of the file. I just checked my rules selections and I have SFOS selected. When I select "command" variant Hyperion I get the following list of forward weapons:

Medium Plasma Cannons
Medium Pulse Cannons

It should read:

Heavy Laser Cannons
Medium Pulse Cannons


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