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I also bet that when Rob reads the rest of your post, he will be shaking his head and adding more notes to whatever project planning system they use for that feature as you raised some very salient points. |
I'd be dangerous on the beta team. :) But I also suspect I'm probably stating what the LWD team has already been planning for more often than not. They're smart cookies.
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After that you could "un-reveal" the information, so that it disappears from the players' view and you will know, why it isn't revealed anymore. |
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+1 |
When individual reveals are implemented, could a tag automatically be created for each character that knows the topic so we can sort on them and identify the specific information known by each character? :)
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I think it's more likely that "Enter Player Mode" will have a way for you to select Everyone or a specific character.
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Than choosing to put a Tag on everything. Tags have UI requirements and limitations that the developers may not want to fulfill; they clog up the Tags section of the Transitions Pane, you have to write exceptions for things revealed to the whole party, and other things I'm sure I don't know about their implementation.
The Player mechanisms will have to be updated anyway to support individual reveal; piggybacking on that seems easier to me than adding an entirely new Tag system. |
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