That is ... odd. What is an example? I know UIDs and Tags are all Case Sensetive, although I guess some things like if statements can be If of if (I've seen both used in code).
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The most recent example was
Code:
<before name="calc trtFinal"/> Code:
<before name="Calc trtFinal"/> |
that is weird ... it's a string and shouldn't matter either way. If it's causing errors on a mac you should report a bug.
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Quote:
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I have been fixing up a modded version of the Hellfrost data. It looks like that I got the Disciple of Tiw working, where it allows for the character to treat Combat edges as one rank lower. I figure that there are uses for this in other settings/edges.
The timing is so that it will work for an Edge (as that is what the Disciple of Tiw is). Initialization/2101 Code:
var rank as number Code:
var rank as number |
Changing the Cash Symbol
Changing the cash symbol, and moving it to after the number: (PreTraits/5000 seems fine)
Code:
herofield[acCshSymbl].text = " gp" |
Question,
I am looking for a common code example for raising an attribute by 1 or two levels. I have looked through the listed examples and it didn't just out at me. Thanks. Salcor |
That's because I think we mostly included stuff that wasn't readily available from other examples in the base data files already. Just take a look at the Race Elven (racElven), for example, which you'll find bootstraps the Racial Ability Agile (abAgile). Looking at the Racial Ability we see at Pre-Traits 5000 it does:
Code:
#traitcreation[attrAgi] += 1 |
Thanks,
I guess there really isn't anything different between raising the attributes before the player chooses them or after. Salcor |
In what context are you trying to do this?
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