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-   -   Caster level question (http://forums.wolflair.com/showthread.php?t=43827)

mmartin7260 April 29th, 2013 10:07 AM

Caster level question
 
I have a level 6 sorcerer/ level 1 Dragon Disciple with the Draconic bloodline. I know at 1st level Dragon Disciple the character does not get a level in spell casting so my CL is 6. In my last game, I got an Orange Prism Ion Stone that increased a characters CL by +1. I checked it as being worn, but my CL remains at 6. Shouldn't it go up to 7 or did the DDi level negate the +1?

Aaron April 29th, 2013 11:05 AM

If I remember correctly, I thought that Ioun Stone increases your CL for spell effects, not for spells known/cast per day, so it wouldn't be shown as a CL bump on the class tab. I'll look into it further later today, I suspect it is just foreaching through all the spells on the hero and adding +1 CL

Aaron April 29th, 2013 01:51 PM

Yes, it seems my initial thinking was correct, it is increasing the CL of individual spells. Problem is, that's not really displayed to the user. I've got plans to make the presentation of spells info to the user better, if I can ever find a spare moment, but not this moment.

Muspellsheimr April 29th, 2013 02:05 PM

The ion stone increases spell penetration, concentration, and anything else derived from caster level as well. The ion stone should just be a flat +1 CL.

Caster level does not affect spells known or spells per day - that is derived from class level in a spellcasting class.

ShadowChemosh April 29th, 2013 03:11 PM

Quote:

Originally Posted by Muspellsheimr (Post 155149)
The ion stone increases spell penetration, concentration, and anything else derived from caster level as well. The ion stone should just be a flat +1 CL.

Caster level does not affect spells known or spells per day - that is derived from class level in a spellcasting class.

Yea I have to agree actually. This should reflect on the Class Tab actually as you maybe be a 6th level Sorcerer but his Caster Level is 7 not 6 and that will affect all the above values.

Aaron April 29th, 2013 03:30 PM

I'll look into it further then. Do you think the Ioun stone adds to all Classes that can cast spells, or just one?

Muspellsheimr April 29th, 2013 04:46 PM

Quote:

Originally Posted by Core Rulebook p.521
+1 caster level

That is the grand total of rules text for the orange ion stone. It makes no qualifications for a specific class, a single class, conditions, or circumstances.

I'm going to have to say it increases all caster levels by 1, regardless of source.

ShadowChemosh April 29th, 2013 05:51 PM

Quote:

Originally Posted by Aaron (Post 155165)
I'll look into it further then. Do you think the Ioun stone adds to all Classes that can cast spells, or just one?

My reading is all classes are increased by 1. So if you have a Sorcerer 2 / Cleric 2 both would then have a CL of 3.

mmartin7260 May 1st, 2013 04:15 PM

I also have the character on the Hero Lab iPad app and it also shows my CL as 6. However, when I pull up a description of an individual spell on his spell list it shows the caster level as 7. So while my character's actual CL is 6, his spells are treated as CL 7. Hero Lab on my PC only shows the characters actual CL of 6 but doesn't show any CL (I think) in the spell description. I think that was were my initial confusion came from. Another mark in the awesome column for the iPad app!!

Azhrei January 7th, 2023 03:21 PM

Quote:

Originally Posted by mmartin7260 (Post 155378)
I also have the character on the Hero Lab iPad app and it also shows my CL as 6. However, when I pull up a description of an individual spell on his spell list it shows the caster level as 7. So while my character's actual CL is 6, his spells are treated as CL 7. Hero Lab on my PC only shows the characters actual CL of 6 but doesn't show any CL (I think) in the spell description. I think that was were my initial confusion came from. Another mark in the awesome column for the iPad app!!

I'm resurrecting this thread because it's 2023 and I am having this problem using the HL app on iPad.

In particular, I've added the "Caster Level" adjustment and selected +1 for the adjustment value, but when I view anything that should be adjusted, such as the SR or CL for a spell, nothing is changed. However, I added a level to my Evoker class and I do see a bump in the SR and CL of evocation spells.

It seems like the list of spells is being restricted when it shouldn't be. If this is already fixed and I'm doing something wrong, I won't file a bug report...


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