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-   -   Genius Guides to Feats - Super Genius Games (http://forums.wolflair.com/showthread.php?t=13308)

Asandir June 20th, 2011 07:59 PM

Genius Guides to Feats - Super Genius Games
 
I have added all the feats from the following source books to Herolab (no scripting as yet)

The Genius Guides to:

Feats of Battle
Feats of Critical Combat
Feats of Divine Might
Feats of Immediate Action
Feats of Metamagic
Feats of Runic Might 1
Feats of Runic Might 2
Feats of Spellcasting
Feats of Subterfuge

Scripting and cleaning up the text are the next steps. I will probably be posting questions about some how to's as some of the Pre-Reqs are interesting.

tkarn June 20th, 2011 09:48 PM

Oh, cool than I don't need to do it myself....

Lawful_g June 20th, 2011 10:13 PM

Are you adding them for 3.5 or pathfinder?

Asandir June 21st, 2011 04:09 AM

Pathfinder, as they are Pathfinder products.

Asandir June 27th, 2011 05:47 PM

All the feats are now entered. Scripting has begun and reviewing to see if the feats can be taken multiple times. Feats of Battle is about halfway done. Applying effects, where relevant has not been touched at all. Still learning about this scripting language and how it all works.

Lawful_g June 27th, 2011 07:45 PM

Way to go!

Asandir July 5th, 2011 04:29 PM

Feats of Battle pre-reqs are all done except for a few feats that have class abilities as a pre-req item, which I haven't figured out how to do yet. I will post questions about coding those in the Pathfinder Forum later. Feats of Critical Combat is up next for pre-reqs.

Asandir July 16th, 2011 07:41 AM

Still have a few Feats of Battle Pre-reqs and benefits to complete, but by and large the set is done. 2/3 of the way through Feats of Critical Combat. Mostly all just simple Pre-Reqs to do.

Asandir July 18th, 2011 06:45 PM

Feats of Critical Combat scripting is done. Only one or two items on Feats of Battle outstanding. Battle Mage feat is proving a little more difficult to implement the selection of spells.

Feats of Divine Might is up next.

Asandir July 21st, 2011 06:53 PM

Feats of Divine Might is 100% entered and about 80% scripted. A few things that need more work is when you select a few feats you can choose from a defined list of spells that you can take and a certain number you can take each time you take the feat.

Additionally there are some requirements for deity specific things and domains that I will need to work on as well. It's the old 80/20 rule.

Feats of Immediate Action up next.


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