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-   -   Magic double-weapon creation problem (http://forums.wolflair.com/showthread.php?t=7529)

Wolf_Larsen April 7th, 2008 08:02 PM

Magic double-weapon creation problem
 
In the paper and pen version of D&D, you can assign different properties to each end of a double weapon (i.e. have a quarterstaff that has a +2 and icy burst on one end and +3 and acid burst to the other end). Is it just me, or can you not currently do the same in HL?
Wolf

Colen April 18th, 2008 12:23 PM

Double magic weapon creation problem
 
Wolf_Larsen wrote:
>
>
> In the paper and pen version of D&D, you can assign different properties
> to each end of a double weapon (i.e. have a quarterstaff that has a +2
> and icy burst on one end and +3 and acid burst to the other end). Is it
> just me, or can you not currently do the same in HL?


Hi,


The only reference I found to double weapons being special is this:


"Double weapons have separate magical bonuses for their different heads.
If randomly determined, the second head of a double weapon has the same
enhancement bonus as the main head (01-50 on d%), doubling the cost of
the bonus, or its enhancement bonus is one less (51-100) and it has no
special abilities. All magic weapons are masterwork weapons."


Within HL, I implemented this as the "Second head has same powers?"
checkbox - if checked, both heads have the same powers (and the weapon
cost doubles). Does it specify somewhere that you can configure both
ends independently?


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development

Mathias April 18th, 2008 12:58 PM

I interpret the first sentance of the paragraph in question to mean that enchanting each head is separate. The part about random determination is to simplify random magic item generation.

If it isn't in the rules that way, it's certainly an obvious house rule.

huntercc April 19th, 2008 05:22 AM

Actually mgehl is correct. I don't know about the SRD, but the DMG states that double weapons can have each head made of separate materials (such as darkwood, adamantium, etc) and/or carry separate enchantments. They use the example that a dire flail could have a +1 flaming head and a +3 disruption head. See pages 283 - 286 in the DMG.

Colen May 1st, 2008 09:10 AM

Magic double-weapon creation problem
 
huntercc wrote:
>
>
> Actually mgehl is correct. I don't know about the SRD, but the DMG
> states that double weapons can have each head made of separate materials
> (such as darkwood, adamantium, etc) and/or carry separate enchantments.
> They use the example that a dire flail could have a +1 flaming head and
> a +3 disruption head. See pages 283 - 286 in the DMG.


Yuck - looks like we're doing that wrong, then. :(


I'll look at this and see if I can get it resolved, but I think this is
going to take some work. Thanks for bringing it to my attention. :)


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development


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