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Sendric October 27th, 2020 05:43 AM

Quote:

Originally Posted by Bloodwolf (Post 291570)
Oh yeah changing the Type - Dragon entry would be the easiest but I wasn't sure how many of the entries that have already been created you want me to mess with. I've been doing my best to only change the actual dragon entries themselves up till now.

At this point, I'm not sure it matters. As long as your changes are confined to Monster Manual 1 I should be able to make it work. If it isn't in that file, make a note and I can make the change.

Quote:

Originally Posted by Bloodwolf (Post 291571)
Since Spell Resistance is not something that I've been able to find as a bootstrap I can't find where to add the tag. So it might have to be scripted.

The thingid for Spell Resistance is xSplRs. It may be automatically bootstrapped to all characters and activated with a script. This script would be on the race itself.

Illyahr October 27th, 2020 08:38 AM

Quote:

Originally Posted by Sendric (Post 291625)
At this point, I'm not sure it matters. As long as your changes are confined to Monster Manual 1 I should be able to make it work. If it isn't in that file, make a note and I can make the change.



The thingid for Spell Resistance is xSplRs. It may be automatically bootstrapped to all characters and activated with a script. This script would be on the race itself.

Also note that it won't show up unless the value is 1 or greater. Same with damage reduction and damage resistance.

Bloodwolf October 27th, 2020 07:56 PM

Quote:

Originally Posted by Illyahr (Post 291659)
Also note that it won't show up unless the value is 1 or greater. Same with damage reduction and damage resistance.

True. Luckily I am just looking at adding the (Ex) tag to it.

Bloodwolf November 4th, 2020 11:09 AM

Hey Sendric. I think that I'm done with the rework of dragons.The problem is I had to "copy" several existing files and change them. And change them to the point that they will need to be replaced. I'm talking like 26 files. How do you want me to handle those so that you know which is which and what needs to be done?

Sendric November 5th, 2020 03:53 AM

Quote:

Originally Posted by Bloodwolf (Post 291751)
Hey Sendric. I think that I'm done with the rework of dragons.The problem is I had to "copy" several existing files and change them. And change them to the point that they will need to be replaced. I'm talking like 26 files. How do you want me to handle those so that you know which is which and what needs to be done?

I added a folder to DropBox labeled 1.28-Dragons. Please drop all changes related specifically to the Dragon here. Any documentation showing additional changes can also go here.

Thanks.

Bloodwolf November 5th, 2020 03:28 PM

Quote:

Originally Posted by Sendric (Post 291760)
I added a folder to DropBox labeled 1.28-Dragons. Please drop all changes related specifically to the Dragon here. Any documentation showing additional changes can also go here.

Thanks.

Sounds good. I have all the entries in one file. There are 55 (43 - General - Special. 12 - Race). 2 of the dragons are the Deep and Fang which are in the Monsters of Faerun and Monsters of Faerun/Draconomicon respectively.

I'll make a doc file that gives a break down and specifically which ones will probably need renamed.

Thanks

Bloodwolf November 5th, 2020 04:35 PM

One last thing (I hope).

Let me set the scenario for you. I have Darkness that I bootstrap into [Insert Race Spell-Like Ability]. How do I add the following script into [Insert Race Spell-Like Ability] but make it control Darkness?

I want Darkness to remain as generic as possible and do my race specific changes in [Insert Race Spell-Like Ability].

HTML Code:

  var agecat as number
  agecat = hero.child[xAgeCat].field[Value].value
  var radius as number
  radius = hero.child[xAgeCat].field[Value].value * 10

  if (agecat >= 10) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
  elseif (agecat >= 8) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
  elseif (agecat >= 4) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
  else
    perform delete[Helper.ShowSpec]
  endif


Sendric November 6th, 2020 07:02 AM

Quote:

Originally Posted by Bloodwolf (Post 291782)
One last thing (I hope).

Let me set the scenario for you. I have Darkness that I bootstrap into [Insert Race Spell-Like Ability]. How do I add the following script into [Insert Race Spell-Like Ability] but make it control Darkness?

I want Darkness to remain as generic as possible and do my race specific changes in [Insert Race Spell-Like Ability].

HTML Code:

  var agecat as number
  agecat = hero.child[xAgeCat].field[Value].value
  var radius as number
  radius = hero.child[xAgeCat].field[Value].value * 10

  if (agecat >= 10) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
  elseif (agecat >= 8) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
  elseif (agecat >= 4) then
    field[xSumm].text = "3/day, {i}darkness{/i} (" & radius & " ft rad)."
  else
    perform delete[Helper.ShowSpec]
  endif


just add "hero.childfound[darkness.thingid]. in front of "field[xSumm].text". Obviously change darkness.thingid to the actual thingid. :)

Bloodwolf November 6th, 2020 06:04 PM

Ok I admit that I screwed up. What I posted last time was script that is actually no longer needed. It used to show up when you hovered over the "?" in the Special tab for the Spell-Like Abilities entry. What I was intending to do was add the calculated radius to the live name in the Spells - Spell-Like Abilities. So right now it shows "Darkness (3/day) (Sp)" and I wanted it to show "Darkness (XX feet) (3/day) (Sp)". I was going to ask what I needed to do because I had ran into a problem with it, but I figured it out. Now the actual radius shows with the spell name. Now I'm going to do the same thing with a couple others that have the same thing. Thanks again for the help.

Bloodwolf November 6th, 2020 08:49 PM

There is one last thing that I would love to be able to do that I think that I'm figuring out. Maybe let me know what you think first.

I plan to add the DC to the live name in the Spell-Like Abilities on the Spells tab. Example from a Black Dragon:

Corrupt Water has a DC equal to the Frightful Presence DC. Currently I have it showing as "Corrupt Water (1/day) (Sp)". But I managed it get it to show as "Corrupt Water (DCXX) (1/day) (Sp)". With the Frightful Presence DC as it changes per age category showing.

I managed to do very close to the same thing with the radius of Darkness but using the DC is a bit more complex. But I have it so far. At this point I think that I have it done for the Black Dragon I'm going to work on the rest now.


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