Critical Hit Damage Calculations
Is there a way to get HLO to calculate critical hit damage as base damage total doubled, rather than doubling the damage dice?
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seconded. statistically, there IS a difference between rolling 2d6 versus rolling 1d6 and then doubling it.
the results of the first method (the PF1 method) are a bell curve, with low and high numbers less likely and numbers near the middle of the range more likely. the results of the second method (the PF2 method) are a flat distribution, with all results equally likely. |
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I believe it is on the list but not the highest priority.
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Yeah, PF2 default for critical damage is: calculate normal damage, double it, add any critical modifiers. Should be easy for most to work out without the program doing it for them. It will still be nice when that option is available in the program.
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