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-   -   Bug Reports - Version 1.8 (http://forums.wolflair.com/showthread.php?t=13999)

Mathias September 16th, 2011 10:00 PM

Bug Reports - Version 1.8
 
Unfortunately, there are a few things that we weren't able to finish in time for the initial release;
  1. Combat
    • Apply wound modifiers to the appropriate tests.
  2. Magic
    • Astral Attributes, Perception, Projection and Combat (currently incomplete)
  3. Matrix & Technomancers
    • AR vs. VR vs. Hot-Sim VR (currently incomplete)
    • Active/Passive/Hidden mode
  4. Vehicles & Drones
    • Statistics for Vehicles
    • Rigging & Jumping In
    • Pilot Programs, Agents and IC
  5. NPCs & Critters
    • Grunt/Lieutenant NPC Mechanics
    • Group/Professional RatingCritters
  6. Miscellaneous
    • Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
    • For the Condition Monitors on the In-Play tab, replace the numbers with boxes
    • Toxin/Disease Resistances
    • Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
    • Attribute-Only tests (Composure, Judge Intentions, Lifting & Carrying, Memory)
    • Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
    • Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
There's no need to report any of those issues in this thread, but if you come across anything else, please report them here, and we'll address them as soon as we can.

CeaDawg September 19th, 2011 10:29 AM

During play, when Intuition is increased via the advancement tab, an error is generated by the validation routine that alerts you to having unspent knowledge & language BP. All free K&L BP were spent during creation phase, so the validation script is not seeing the skills locked out of the creation mode, even though the UI shows that the K&L window is locked to the advancement tab.

CeaDawg September 24th, 2011 04:46 PM

I'm entering the history and advancements of a very old character, an elf that dates back to SR 1. I hit a point in entering her advancements and metamagics that the list of metamagics is now below the bottom of the window, and there is no scroll function on that window. I have more metamagics powers to enter and advancements as well. If I enter one more advancement, the title bar for metamagics will be below the bottom of the window as well.

On a related note, the entry for the metamagic advancement does not let me choose whether this is a group or self initiation, which would change the karma cost of the initiation. Other than making an entry in the notes it does not let me choose the type of initiation; this may be a good thing as it allows for a more individualized initiation.

Mathias September 26th, 2011 09:16 AM

Quote:

Originally Posted by CeaDawg (Post 63086)
On a related note, the entry for the metamagic advancement does not let me choose whether this is a group or self initiation, which would change the karma cost of the initiation. Other than making an entry in the notes it does not let me choose the type of initiation; this may be a good thing as it allows for a more individualized initiation.

Self/Group initiation costs are not a Core Rulebook rule - this will be added when the rest of Street Magic is added.

For the meantime, I'll add a Karma Cost adjustment to the Permanent Adjustments table that can alter the cost of the things you've added on the advances table.

CeaDawg September 26th, 2011 09:56 AM

This is to affect the K&L BP error, or the initiation issues, or both? I'm guessing from the response to the HL:SR & Initiation thread that it affects all of the above.

Mathias September 26th, 2011 10:07 AM

I quoted the portion of your posts I've responded to. The rest won't be as quick to deal with, and I like to deal with bug reports as a batch, and since I'm currently concentrating on Sprites, I'm not ready to deal with that batch yet.

CeaDawg September 26th, 2011 01:37 PM

NP. The wording of your response looked like it might be a workable temporary solution to the problem I reported about the knowledge & Language build point error as well. That's what I get for not knowing how to punch code.

nylanfs September 28th, 2011 07:28 PM

Made a custom Bulldog Stepvan, and couldn't add a sensor package to it (purchased a better pilot program and everything). So purchased a Sensor Package & Vehicle heavily modified it, but couldn't add it to the Step Van even though it was a container.

Mathias September 29th, 2011 01:48 PM

I apologize, but there ended up being a bit of a rush on the 1.8 update, and I didn't get a chance to address the bug reports before it was time to publish the update. I'll get them for the 1.10 update.

Mathias September 29th, 2011 01:50 PM

Quote:

Originally Posted by nylanfs (Post 63268)
Made a custom Bulldog Stepvan, and couldn't add a sensor package to it (purchased a better pilot program and everything). So purchased a Sensor Package & Vehicle heavily modified it, but couldn't add it to the Step Van even though it was a container.

Please note that vehicles are listed among the unfinished items in the first post of this thread. Until vehicles are finished, any errors reported about them will not help me, since these reports are about the placeholders, not about the final versions.


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