Race Coding assistance
I am Creating the Githzarei as a player race.
in the version I am using you choose one of the following as innate psionics at 1st level feather fall, jump, or shield and then one of the other two at 3rd level. Fist question: for the bootstrap condition count:Classes.Ranger >= 3 what is the value for all classes ie. count:Classes.all >= 3 or count:Classes.any >= 3 second question how do i code those choices as picks when those level requirements are met? |
From the authoring Tutorial:
if (#totallevelcount[] >= 3) then do something endif I didn't quite understand the second question. The player gets to choose a spell? Or are you asking how to add them once he gets the level? |
They are innate psionic abilities. At first level they choose one of the thee choices. Then at 3rd one of the remaining 2.
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That will be WAY easier than using bootstrap conditions. |
Great! I'll give that a shot thank you :)
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for some reason (#totallevelcount[] >= 3) didn't work out in the bootstrap condition, however (count:Classes.? >= 3) works, I found that in the varient racial trait tab, Devils tongue for the Tiefling uses the method I was looking for.
Thanks for your Help!! :) |
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Coding assistance
trying to add a text value to a text field in an eval script
if (#totallevelcount[] >= 7) then hero.child[iThaas].field[wDamExtra].text["plus 1d6 radiant"] endif can't seem to get this to parse I also tried hero.child[iThaas].field[wDamExtra].text = hero.child[iThaas].field[wDamExtra].text = "plus 1d6 radiant" |
This is the macro for extradamage also:
#extradamage[target weapon,damage text,source's name] |
if (#totallevelcount[] >= 8) then
#extradamage[hero.child[iThaas], " plus 1d6 radiant", field[thingname].text] endif Brilliant! Thank You Mergon! |
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