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I guess I have to ask why you made changes but didn't commit them? |
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Good news, however, is that the recent update you posted seems to have wholly fixed my issue. I am able to load the packs I want and use them to access gestalt, POW and psionic elements. In making a character, I noticed a discrepancy I cannot determine the cause of. I could email you the .por file if you are interested, but the basic thing I noticed was that HL was saying my attack modifier was +10, but when i hovered over that (because it seemed low), the popup said 7 BAB, 5 STR, +2 weapon, which equals +14 to hit. Not sure why it would say that, unless it was considering me non-proficient in bastard sword (even though I was using it two-handed with martial weapon proficiency and it didn't list a -4 non-proficiency modifier). Also, for Battle Templar it appears to consider the maneuvers separately instead of adding them to the others, so as a Level 2 Battle Templar it says (0 of 0 readied) even though the number of known/readied maneuvers is supposed to add to your previous class. Not really a big deal since it is an easy fix (just ready "too many" maneuvers under Battle Templar and "too few" maneuvers under the previous class). Once again, thank you for your recent update. |
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I opened up the classes - user file and was able to copy/paste my additions to another file, so It looks like I can preserve them and commit them to the next batch. |
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The reason I list PrC maneuvers separately is because they often have their own discipline restrictions for maneuvers gained, separately from whatever other initiating classes the character has. For instance, the Battle Templar can only take maneuvers from Golden Lion plus two others of the player's choice. So if you picked, say, Iron Tortoise and Steel Serpent, you can't take a Thrashing Dragon maneuver from a Battle Templar level, even if one of your other classes had access to it. If I wanted to add the PrC's maneuvers to that of a previous class, I'd have to enforce multiple sets of discipline restrictions within the same maneuver list. That's not impossible, but it would be really difficult and time-consuming, and the result would likely be very buggy and prone to errors. In fact, just thinking about it makes my brain want to slither out of one ear and go to Coldstone Creamery - and I can't afford to keep buying all those extra toppings that thing always wants. |
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After thinking about I can figure/guess what happened. If you installed 3PP Pack and the Basic Pack on a Windows/Mac machine and then uninstalled the Basic Pack it would have caused that error. If you go uninstalling Basic Packs from a Windows/Mac (not iPad) you need to reinstall any other packs again. Why? Its just the way that the desktop version of HL works. By downloading the latest 3PP Pack it would have reinstalled the latest Basic Pack also and it would then work again. ;) |
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Thanks for the explanation, and all the work you did to make it easier for me to build a POW character. Maybe in the next update an option under the Adjustments tab could let us increase our readied maneuver total? Or should i just give the character the Extra Readied Maneuver bonus feat under adjustments? I suppose that would be easier. |
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I have attached the .por to this post
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Your using a greatsword in your primary hand and light weapon (ie armament shield bash) in your off hands. This is from the Warder class. The values are looking right to me. I am not expert with some of these 3PP classes is there an ability or something that you have that should be lowering the TWF penalties? In addition I checked and you can use the adjustment "Configurable: Table One" to give yourself more maneuvers. Just pick the Maneuver "tab" from the drop down. To allow more stances use the "Configurable: Table Two" adjustment instead. |
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