When Duel Wielding - Off hand weapon damage help
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Ok, I was wondering if their was a way to have the Extra Damage text that I have added on the weapon, be hidden like the Bonus Damage is in the off-hand, when the character is duel wielding... the Bonus Damage disappears like it should, I would like the Text damage to hide as well, It is on the Extra damage text.... Thanks for any help. I would just like it to work for the 3 Eldritch Weapons I made... Image shows what I mean and want hidden.
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You can either put a doneif statement using wIs2nd tag before the extra damage script or use a if statement using the gIsEquip tag. Using either will do the job, but I am not sure how you have it scripted out.
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DeltaMasterMind here is how I have it scripted... and it works perfectly, other then not hiding the text, which I know I don't have scripted yet... so how would I add what you said....
doneif (tagis[Helper.Disable] = 1) ~ foreach pick in hero from BaseWep foreach pick in hero from BaseWep where "wGroup.JDWEldFam" if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 1)then eachpick.field[wDamExtra].text = " + 1d2 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 2) then eachpick.field[wDamExtra].text = " + 1d4 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 3) then eachpick.field[wDamExtra].text = " + 1d6 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 4) then eachpick.field[wDamExtra].text = " + 1d8 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 5) then eachpick.field[wDamExtra].text = " + 1d10 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 6) then eachpick.field[wDamExtra].text = " + 1d12 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 7) then eachpick.field[wDamExtra].text = " + 1d10 + 1d4 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 8) then eachpick.field[wDamExtra].text = " + 1d10 + 1d6 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 9) then eachpick.field[wDamExtra].text = " + 1d10 + 1d8 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 10) then eachpick.field[wDamExtra].text = " + 2d10 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value = 11) then eachpick.field[wDamExtra].text = " + 1d10 + 1d12 chaos" endif if (#attrmod[aCHA] + eachpick.field[dmrBonus].value >= 12) then eachpick.field[wDamExtra].text = " + 2d10 + 1d4 chaos" endif nexteach |
If this script runs inside the weapon then the below should work.
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Like so:
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Thank You
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