[Bug Reports] Orc & Goblins
Some corrections are needed for the following:
Night goblin great shaman: should be Initiative 3 instead of 2. Pump Wagon: when selecting Spiky Roller, it does not change the str value from 4 to 5. Night Goblin Squig Hoppers: There is stats for the squigs but none for the squig hoppers. (these are the riders, it's a calvary). Mangler Squigs: movement is 3d6 and not 2d6. |
Noted and fixed :)
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A few more:
- the squig hoppers are 5-10 per unit, when they should be 5+ - if you have two pump wagons and select the movement upgrade for one, it upgrades the movement of both. - fear elves for goblins is without condition now. Big thanks to UltraPrime! |
Sorted.
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Don't have the book in front of me, but I thought goblin warboss/big bosses could have short bows. Right now only goblin big bosses can have them.
Time of Madness |
Also when you take a goblin warboss on wolf with the armour of destiny and add a shield his ward save vanishes. Should have a 3+ save followed by the 4+ ward.
Also it looks like chariots with characters on them count towards the 3 special chariot limit you can take? Time of Madness |
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As far as the chariots/character thing goes the entry in the book indicates that the chariots come out of the lord/hero allowance (not the special section).
Time of Madness |
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Anyway, sorted now. Just that pesky ward issue to sort now. |
OK, uploaded with fixes. The issue with the wards saves was a little more complicated than I thought. More on that in other thread...
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