Pistols
I've noticed that most pistol weapons do not give a +1A or an asterisk by attacks (to indicate conditions). Was that a design choice? I started making a list but realized that some armies seem to handle them while others do not.
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Will review and look at a code change might be in order to generate the "*" I think, but that might add additional problem when you have say a magic item or special rule like frenzy that adds an attack. As it will (might) conflict out, but I will look and the background code.
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I am working on a script that will add a * to the At stat if a model has a pistol, brace & a few others weapon choice that add an extra attack in close combat, it seems to work. So let's call it a try and see if it generates any new bug reports for 2.77
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Sounds good.
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