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-   -   Were-Creatures (http://forums.wolflair.com/showthread.php?t=63985)

cshadow133 March 2nd, 2020 09:08 AM

Were-Creatures
 
Anyone,

Has anyone created one of these in HL? I was going to copy a werewolf to make a werepanther (similar to a leopard) but cannot seem to find any werecreatures/lycanthrops.

Anyone offer up any assistance if they have made it or not?

Shadow

cshadow133 March 2nd, 2020 09:19 AM

Okay, I am an idiot. Templates is where they are. So, nevermind. :)

Sendric March 2nd, 2020 10:25 AM

Quote:

Originally Posted by cshadow133 (Post 286603)
Okay, I am an idiot. Templates is where they are. So, nevermind. :)

Sometimes I post a question just because I know immediately after posting I'll discover the answer on my own. :D

cshadow133 March 2nd, 2020 10:45 AM

Quote:

Originally Posted by Sendric (Post 286605)
Sometimes I post a question just because I know immediately after posting I'll discover the answer on my own. :D

Ha ha!! Don't I know that. And I could have sworn I searched for Werewolf, and then remembered the templates.

Since I may have your attention, if the panther had a climb speed (and werewolf doesnt), I added the below to the Eval Script (put it at the bottom). Would it work, not break anything?

Code:

~ Set our Climb speed
      field[Value].value += hero.child[Speed].field[tSpeed].value
      #applyvalue[xClimb,field[Value].value]


Sendric March 2nd, 2020 10:55 AM

Quote:

Originally Posted by cshadow133 (Post 286606)
Since I may have your attention, if the panther had a climb speed (and werewolf doesnt), I added the below to the Eval Script (put it at the bottom). Would it work, not break anything?

Code:

~ Set our Climb speed
      field[Value].value += hero.child[Speed].field[tSpeed].value
      #applyvalue[xClimb,field[Value].value]


LOL. I have no idea. It looks like it should compile at the very least. My recommendation is to try it and find out what happens. That's usually what I do.

cshadow133 March 4th, 2020 08:35 AM

Here is another question that is coming up. So, when you add the were-creature natural template first, it multiplies the skills in its entirety.

For instance, Werewolf, when you add the Natural template first, multiplies the 2+Int skills by 2. Werebear is multiplied by 6.

So when I setup the Werepanther, the DM says multiply by 3. Great. But when I add the Monk to it, it multiplies those skills as well since it is the first character class. Is there a way to bypass this? Or does someone know if it is supposed to multiply again?

Illyahr March 4th, 2020 09:19 AM

Quote:

Originally Posted by cshadow133 (Post 286653)
Here is another question that is coming up. So, when you add the were-creature natural template first, it multiplies the skills in its entirety.

For instance, Werewolf, when you add the Natural template first, multiplies the 2+Int skills by 2. Werebear is multiplied by 6.

So when I setup the Werepanther, the DM says multiply by 3. Great. But when I add the Monk to it, it multiplies those skills as well since it is the first character class. Is there a way to bypass this? Or does someone know if it is supposed to multiply again?

What? I have never heard of this. Were creatures have skill points based on their natural hit dice. They don't add to class skill points unless it raises your intelligence


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