[Bug Reports] Skaven
There are some problems with the Common Magic Items are priced for Skaven:
There are a number of differences between the pricing of the items in the BRB and the Skaven army book, and it appears that the lowest cost, regardless of source, is being used. This is incorrect: the cost listed in the armybook needs to be used (pg 172). In the case of the Biting Blade and the War Banner, the Skaven army book cost is lower than the BRB cost, so the correct cost is being used. The Sword of Striking, Sword of Battle, and Enchanted Shield are undercosted by 15, 5 and 5 points, however. |
I have no idea how these changes are being implemented into the files as i havent messed with points cost in forever. Hopefully Ultra can sort this bug and the other bug with packmasters and master moulder with rat ogres out
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I'll get on it! Not sure how these have changed, though.
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Currently AB lets you mount a Warlord on a Warlitter or on a Rat Ogre Bonebreaker and then lets you mount one of those onto a Brood Horror. Doesn't seem correct to be able to ride a mount on a mount.
Also shouldn't the Brood Horror option only be showing if you have "Allow Forge World" or "Allow Warhammer Forge" enabled? |
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This may seem odd but can we have the hyphen removed in Warp-Lightning Cannon? I included it because that is how it is listed in the bestiary of the army book but I now getting requests to have it removed.
Thanks! |
Done :)
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When I mount a warlord on a bonebreaker his wounds still show as 3.
Monstrous cavalry (which the warlord becomes once mounted on the bonebreaker) use the highest wounds of either the rider or mount. As the bonebreaker has 4 wounds the model should have 4 wounds. |
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Hi there,
When I add a Chieftain and equip him with a Armour of Silvered Steel, his Armor Save bonus change from 5+ to 4+. It should change from 5+ to 2+, no ? Thanks, Glirhuin |
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I have no idea why it has reappeared but something must have been changed in either the magic item or the Skaven file. The bug, which also appears on the Skaven warlord (I just checked) comes from the chieftain and the warlord both coming with heavy armor and the way their coding interacts with the Armors coding. Hopefully Ultra can get this straightened out again post haste. |
I'll sort this again. Probably something to do with my PC exploding...
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You let the smoke escape your computer?
Guess you didnt know they run on smoke? Once it escapes you gotta go get a new one! |
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/bump |
/bump to draw UltraPrime's attention
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Arghhhh! I did this, why is it not working again? Back to the drawing board!
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Story time!
Now, I knew I'd addressed this problem in the past, but it wasn't specifically for Skaven. I fixed the issue, and checked it was working properly on a few armies. When it seemed to be working, I smiled and moved on. Skaven, being near the bottom of the list of armies, was never reached, but I assumed if it was working with others, there would be no reason it didn't work for them. What it boiled down to was how AB was dealing with preselected armour. For everyone except the Skaven Warlord and Chieftain, it gave the no armour save unless the preselected armour was selected, so when a different piece of armour was selected this line of code was ignored. But not our two Skaven friends! For some reason, their code was the reverse - the preselected armour save was hard-coded into their stats, and it was modified if another piece of armour was selected. This simple reversal of stats conflicted with how the Armour of Silvered Steel was implemented, causing an error with just these two characters. Short version - it works now, just re-download the file :D |
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The armour of silvered steel bug has been fixed but now warlords and chieftains are starting out with a 4+ armor save. Should be 5+ for just heavy armor.
Also their armor saves are not being shown in the unit panel listed above the list. |
Fixed the armour save bug for 2.50.
Now, the save not being shown in top panal has just opened a whole new issue! I've only just noticed that this effects all characters with pre-selected armour, not just Skaven! This means I will have to completely change how I deal with this situation. Or not show armour saves in top panal. As I've also just noticed that some of the saves shown aren't even correct, I think I'm leaning towards the latter. |
Not a huge issue, but on the roster print out it lists scurry away and sin multiple times for units that have those special rules.
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Will correct for 2.59
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Skaven special characters missing!!!
Can someone please fix this?
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Question and point issue
Packmaster Skweel Gnawtooth is only 100 points, he is listed as 108 and do you plan on entering forge world models for the Skaven Wolf Rats and the Exalted Vermin Lord?
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pg 104 of the skaven rulebook.
"upgrade packmaster to Skweel for 100 points." wouldn't you have to buy the packmaster first then upgrade him? That was my train of reasoning hence the 108 points cost. With the current AB file you just pay 100 for him and not for a packmaster |
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The Doomwheel misfire table is absent.
A bit of nitpicking: The Giant's special attacks table is an option where relevant, but that of the Hell Pit Abomination is absent, as is the Hell Pit Abomination's "Too Horrible to Die" table, and the "misfire table" (if memory serves it's called the "Lurching Horror table). Thanks. |
*Double Post* Please Ignore.
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I intentionally excluded it so as not to include all the rules needed to play a Skaven army and for the fact that the "misfire" tables and the THTD table are large and would consume a vast amount of space on the roster printout.
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Ah thank you Yobtar for that update. I think I might add only the page cite.
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These aren't bad just misleading. I've had a few people that took them to imply they had abilities that they don't:
Assassins show the benefit of an additional CCW (extra attack) even when equipped with a magic weapon or magic shield. Furthermore if you take any armor (mostly magical shields), the 4+ ward from dodging disappears. In the short description for Skavenbrew says it affects the character and his unit. The longer description says unit only (which should be correct) and not characters. |
He s correct. I missed the character exclusion in Skavenbrew and the whole Assassin thing may have been beyond my talents at the time.
Can you please fix these Ed? |
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Warplock Engineers
As of the 2.82 updates, warplock engineers can no longer take Arcane Items for some reason.
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Cannot Add Arcane Item to Warlock Engineer
If you make a Skaven Warlock Engineer a Level 1 or Level 2 wizard, it will still not allow arcane items to be selected.
(note that this was working prior to the recent update) |
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