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-   -   [Bug Reports] Orc & Goblins (http://forums.wolflair.com/showthread.php?t=12744)

EdwardQ April 17th, 2011 07:15 AM

This was a fun one I think..

On Pump Wagon when it the Out-rigga, It adds normal movement to 3d6. (this is correct) and Pump Harder Ladz! to 4d6. The description still says 3d6.

Mr_Rose April 17th, 2011 10:33 AM

1 Attachment(s)
I'm not seeing this; have you got the latest version?

The option description for the Out-rigga definitely says that the model moves 3D6, or 4D6 if you pump harder:
Attachment 433

EdwardQ April 17th, 2011 01:03 PM

1 Attachment(s)
See attached pdf.. It says Pump Harder Ladz!: Roll 3D6 for Random Movement in the description of the pump wagon.

BrotherPaulos April 18th, 2011 06:17 AM

Hi Guys,

This is my first Fantasy army, so go easy if it's my mistake and not a bug but having downloaded the file tonight I found the following:

Nightgoblin upgrade to include a Night Goblin Boss should be 10 pts not 13 pts - as per page 105 of O&G Army Book

Magic Armour wasn't appearing as an option when selecting any of the goblin or night goblin shamen types at a hero or lord level. Specifically I was trying to add Gamblers Armour to a night goblin level 2 shamen at hero level.

My general was a night Goblin Warboss with a leadership of 7, my army also included a unit of night goblins with fanatics. The fanatics are leadership 10, which prompted the validation error that my night goblin warboss 'needs to have the highest leadership in the army'

Thanks
BP

EdwardQ April 18th, 2011 07:39 AM

No worrys.. It takes a bit understand how some of it is added.

Quote:

Originally Posted by BrotherPaulos (Post 54904)
Nightgoblin upgrade to include a Night Goblin Boss should be 10 pts not 13 pts - as per page 105 of O&G Army Book

The Army builder seperates the Bosses (champs) from the unit on its own line for stats reasons. So its 3 for NG, and 10 to make it a boss = 13


Quote:

Originally Posted by BrotherPaulos (Post 54904)
Magic Armour wasn't appearing as an option when selecting any of the goblin or night goblin shamen types at a hero or lord level. Specifically I was trying to add Gamblers Armour to a night goblin level 2 shamen at hero level.

Shamans can not wear Armor.

Quote:

Originally Posted by BrotherPaulos (Post 54904)
My general was a night Goblin Warboss with a leadership of 7, my army also included a unit of night goblins with fanatics. The fanatics are leadership 10, which prompted the validation error that my night goblin warboss 'needs to have the highest leadership in the army'

Hmmm I not seeing this.. Did you somehow seperate the Fanatic from the Night Goblin unit? You running AB 3.3 with the lastest file?

Mr_Rose April 18th, 2011 07:54 AM

Not seeing the boss/Ld issue either. Did you happen to also have a (common) Goblin Warboss and/or any Orc lord characters? Because all of those have higher Ld. than the Night Goblin Warboss.

cibili April 23rd, 2011 02:00 AM

Squig herd has 2 stats. One for goblin, one for the squig.
The name of the squig is written as Night Goblin Squig Herd instead of just "squig"

EdwardQ April 23rd, 2011 07:06 AM

Quote:

Originally Posted by cibili (Post 55166)
Squig herd has 2 stats. One for goblin, one for the squig.
The name of the squig is written as Night Goblin Squig Herd instead of just "squig"

Stats are right tho. just the naming of the squigs. It was the same in other editions.

EdwardQ April 23rd, 2011 07:12 AM

Snotling attacks and wounds are incorrect.. Snotlings.. Have 5 attacks and 5 wounds.

Snotling Pump Wagon, Crew attacks are 5 not 3.

Thanks..

cibili April 24th, 2011 01:57 PM

Yes, so, the name has to be corrected ;)


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