A calendar tool that is able to handle intercalary months (for lunisolar calendars) and moon phases for different moons (our fantasy campaign world has to moons with different phases) would be a definite plus.
+1 |
+1 this.
Will the calendar include functionality to include various moon alignments and orbits, along with icons or notes for holidays in a fairly straightforward manner? |
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I have hacked WeatherMaster for this. Would love this functionality in RW. |
Some extra things that would be handy for the calendar: Repeating events (ie certain holidays and such that happen every year so we just have to put in the date and a checkbox so it is tagged for every year, or every decade). I'd also like to have a way to track celestial bodies (moon, constellations, etc) so that if a player gets bit by a were i'll have that info at my fingertips.
Edit: And a way to enter a date as just a year without needed to specify a month/day. |
+1 need for a really flexible calendar system.
I'm running a campaign in Shadow World (Rolemaster) and need to keep track of the Kulthean Calendar. I will also need 25 hours in each day. Will the system track other calendars as well. Some of my game involves a crossover to Spacemaster which uses a Standard Imperial Calendar which has different day/month/year lengths to the planetary one. I would love to be able to synchronise the two. |
absolutely looking forward to custom calendars! I'd like to be able to model forgotten realms, greyhawk and golarion calendars including all the weird number of months and/or days, moon cycles (multiple moons) and festivals.
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I presume that, regardless of how the main game calendar offsets to real world date/time (if it even does), all your material is flagged with creation/modification/view dates, right?
That is, can I create a list of material that (as examples): 1) I haven't modified in the last 6 months? 2) My player Astanel has viewed this week? |
Hi when you implement the final calendar control the ability to enter the date via the keyboard, rather than a mouse driven control will be essential. I don't want to have to click back from the current date to 931BC to enter the death date of Abdul Alhazred for example.
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As far as supporting keyboard input for the calendars, that becomes quite tricky and most likely won't be available for a while. Since the calendar mechanism is designed to support custom game calendars that can be in very different formats. Also, we support defining several different formats for showing dates and we would need to come up with ways of parsing the user entered data either by forcing it to follow the current display date format or make guesses for formatting by trying each display format and then possibly having problems because of two display formats having conflicting versions of dates. Basically, the custom calendar mechanism is very flexible and supports a good portion of real and made-up calendar systems we are aware of. It is also very complex and we haven't had the chance to visit the editing portion to make it accessible to a good portion of users which is why it is disabled currently. It is definitely on our radar to allow for keyboard input of dates. We just have a number of things to work out before allowing it. |
Ahhh, thanks for explaining that control.
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