Modified Bag of Holding / Handy Haversack
All right, so I'm working on a personal tweak for bags of holding, in that instead of weight X lbs., they'll weigh something like 0.5 lbs (what a normal sack weighs), plus whatever's contained inside, up what that particular bag of holding's 'maximum carry weight' is (15 lbs, or whatever), and that anything over that is ignored.
The standard bag of holding weight-negation text, found in the 'gear' button on the left-hand side, is this: Quote:
We then change the object's weight from its original weight (15 lbs in our example) to that which the item would normally be -- for a bag, 0.5 lbs. Finally, we change the weight-negation text to the following: Quote:
I've tested it, it works. I am so happy!! :D I'm also creating larger handy haversacks, which is what this was originally for, but it's the same functionality. :) |
If only the contents were present on the material plane to affect the weight of the bags, instead of being stored in a separate pocket dimension :-)
Good work on the coding, thought ;-) |
Bah!! Bah, I say to you, sir!! ;)
After all, if the contents are being stored in a seperate pocket dimension, why is there weight at all?? ;) Truth is, I was going to try to compute the 'percentage weight shunted', but I figured that was just too much a pain in my tuckus, so ... ;) edit: ... so I went ahead and did so anyhow. Change the weight-negation text to the following: Quote:
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