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ShadowChemosh April 3rd, 2017 11:18 AM

Quote:

Originally Posted by Skarn (Post 247258)
Your work is greatly appreciated. :D

This has been fixed.


Quote:

Originally Posted by Quintain (Post 247246)
Sounds like a plan. With your concept, I'd like to see if we can implement the "partial disciplines" that comes with the mythic abilities.. otherwise, I'll implement them as secondary abilities, instead.

I made some good progress with this over the weekend. I hopefully can finish tonight. This mod changes lots of files in small ways so please make sure you have pushed all your current changes to GitHub as soon as you can please. :)

Quintain April 3rd, 2017 11:46 AM

I'm 100% up to date with GitHub -- I decided to see how this implementation was going to be done prior to doing anything further.

Question: I saw the latest Psionic 7th path stuff. Is that up on the main repository yet?

Aaron April 3rd, 2017 11:53 AM

Quote:

Originally Posted by ShadowChemosh (Post 247245)
This is because unlike today no real feature existed in HL to designate one attack had a different reach than standard.

I have added it to the list to be enhanced...

Actually, this did get added a couple months ago, I think. You can set a value in the wReach field, and then either add the Helper.ReachMult or Helper.ReachAdd tags.

ShadowChemosh April 3rd, 2017 01:06 PM

Quote:

Originally Posted by Quintain (Post 247295)
Question: I saw the latest Psionic 7th path stuff. Is that up on the main repository yet?

I have no idea what Psionic 7th path stuff is. So I am going to have to answer with no it is not part of the repository yet. ;)

Quote:

Originally Posted by Aaron (Post 247297)
Actually, this did get added a couple months ago, I think. You can set a value in the wReach field, and then either add the Helper.ReachMult or Helper.ReachAdd tags.

Thanks I actually pulled up a dragon, because they have the bite being a different reach, and figured out the tags and fields. Pretty nice way of doing this and it was very quick to add to the Dolgaunt monster. Of course "how" to find all the other monsters in the pack that require this is another story. :eek:

Appreciate the info but sense I can now view Procedures from the editor its pretty easy to locate such info now. :)

ShadowChemosh April 3rd, 2017 08:41 PM

Ok I committed the new Psion Discipline changes to GitHub. Still want to do some clean up and stuff. Plus I think its a better plan to move the setup of the Discipline powers to the Discipline instead of marking the Power with the Discipline.

For now if anyone want to try and has access to GitHub do the following:
1) Activate Ultimate Psionics and add a level of Psion.
2) Add the "Dual Disciple" archetype.
3) On the Psion tab add one Discipline and notice it assumes it is primary.
4) Add a second discipline and see a drop down chooser is available to pick which is primary and which is secondary.

I have also started to move the Psion class Things to its own file. Its allot easier to work with in smaller chunks.

Skarn April 4th, 2017 12:29 PM

Yet another Community Pack (CP) Eberron bug report.

CP v1.7 has the Artificer as a memorization caster. However, Eberron Campaign Setting, p. 31 states that they can spontaneously choose at 'casting' time from the entire list of available infusions.

ShadowChemosh April 4th, 2017 01:05 PM

Quote:

Originally Posted by Skarn (Post 247359)
Yet another Community Pack (CP) Eberron bug report.

CP v1.7 has the Artificer as a memorization caster. However, Eberron Campaign Setting, p. 31 states that they can spontaneously choose at 'casting' time from the entire list of available infusions.

No such concept exists in Pathfinder and no rule at the time of implementation existed in HL. Also why I had to pick Alchemist as caster type to get something that was not Divine/Arcane.

There does now appear to be a "Unrestricted" casting class option actually. I have no idea how badly this will screw up existing characters if I make this change.

Update: As I assumed the Unrestricted option has never been kept up to date and has strange issues when used. The worst being you can only cast each spell "one" time.

Quintain April 4th, 2017 05:53 PM

Re: Dual Disciple Implementation:

I've got a 1st level Psion(Dual Disciple) -- when I open the list for choosing powers/talents, I get the following error:

Syntax error in dynamic 'candidate' tag expression

Edit: Odd. After closing and re-opening HL, the error doesn't occur.

ShadowChemosh April 4th, 2017 06:24 PM

Quote:

Originally Posted by Quintain (Post 247386)
Re: Dual Disciple Implementation:

I've got a 1st level Psion(Dual Disciple) -- when I open the list for choosing powers/talents, I get the following error:

Syntax error in dynamic 'candidate' tag expression

Edit: Odd. After closing and re-opening HL, the error doesn't occur.

I was going to say I can't duplicate this issue. Unless it was the specific two disciplines you selected.....

psych777 April 7th, 2017 09:28 AM

Quote:

Originally Posted by ShadowChemosh (Post 247325)
Ok I committed the new Psion Discipline changes to GitHub. Still want to do some clean up and stuff. Plus I think its a better plan to move the setup of the Discipline powers to the Discipline instead of marking the Power with the Discipline.

For now if anyone want to try and has access to GitHub do the following:
1) Activate Ultimate Psionics and add a level of Psion.
2) Add the "Dual Disciple" archetype.
3) On the Psion tab add one Discipline and notice it assumes it is primary.
4) Add a second discipline and see a drop down chooser is available to pick which is primary and which is secondary.

I have also started to move the Psion class Things to its own file. Its allot easier to work with in smaller chunks.

seems to be working fine to me


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