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-   -   Savage Worlds Adventure Edition (http://forums.wolflair.com/showthread.php?t=61408)

CapedCrusader October 27th, 2018 11:50 AM

And I will make everything I change as clear as possible in the FAQ so you'll know what to expect. And I'l also try to set it up like I did when the released Deluxe and make everything switchable so you can enable/disable edition changes.

CapedCrusader November 12th, 2018 05:45 PM

It's down to about 48 hours left on the Savage Worlds Kickstarter for the new edition. Make sure you are on board!

TCArknight November 13th, 2018 10:45 AM

A day and a half to go, and it’s shattered the Savage Rifts KS. Wow.... and still going from what I can tell.

CapedCrusader November 14th, 2018 07:10 PM

Wow. Just Wow. Over $524,000.

Savage Worlds just earned over a half a million dollars. Let that sink in.

Way to go, Pinnacle!!!

zarlor November 15th, 2018 06:46 AM

Crazy, right? I'm really glad to see the system remains as popular as ever.

Paragon November 15th, 2018 07:30 AM

I've seen a couple of others that did amazing business on Kickstarter (both the Scion 2e and new Fantasy Trip KSes did pretty impressive too), but yeah, that's--something.

TCArknight December 7th, 2018 05:44 PM

And....... the pdf is available for backers. :)

salcor December 8th, 2018 05:18 AM

So I just got done reading the SWADE PDF. I am wondering if it should not be made as a separate gaming system file like Shadowrun. I am sure some folks are still going to want to used the current deluxe edition, and it allos for addressing certain things like multiple arcane backgrounds


terrestrialboy December 8th, 2018 06:44 PM

Agreed. I am going to start adapting my Deadlands game. I think duplicating the game system and going from there is the way to go.

dartnet December 9th, 2018 09:44 AM

I just got done devouring the file. I think the hardest part will be the way Langues are now being done. But it should be doable.

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