Help w/ adjustment
I am trying to make an adjustment for a new spell called focused strike thee spell doubles the base weapon damage how would I modify the below script.
~ If we're not enabled, get out now doneif (field[pIsOn].value = 0) ~ Modify all melee weapons foreach pick in hero from BaseWep where "wCategory.Melee & !Ability.ipImpact" ~ Only modify size if we are not a natural attack or unarmed strike if (eachpick.tagis[wGroup.Natural] + eachpick.tagis[thingid.wUnarmed] = 0) then ~ Increase damage dice by one size eachpick.field[wDamage].value += 1 endif nexteach ~ Oddly enough, the monk's unarmed strike counts as a manufactured weapon ~ for spell effects, so apply a DamageUp tag to the unarmed strike if we ~ have monk levels. doneif (hero.tagexpr[Classes.Monk | Classes.MonkUnc] = 0) perform hero.childfound[wUnarmed].assign[Helper.DamageUp] would I do something like this eachpick.field[wDamage].value *2 |
I would probably do it like this -
Right before the foreach loop: Code:
var myDmg as number Code:
myDmg = eachpick.field[wDamage].value |
All times are GMT -8. The time now is 02:23 AM. |
Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.