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-   -   Scaling Magic Items (http://forums.wolflair.com/showthread.php?t=53087)

runnetib June 2nd, 2015 09:53 PM

Scaling Magic Items
 
From what I could find, only the example scaling items from PU were added. There doesn't seem to be a way to create these without using the editor. I tried using the editor along with the existing items to try to create my own, but something was missing and not allowing it to populate correctly during tests.

Is this the only way to make custom scaling items? Will a way be to do this without using the editor be added if it's not already there?

AndrewD2 June 2nd, 2015 09:54 PM

Pretty sure the editor will be the only way.

AndrewD2 June 2nd, 2015 09:59 PM

What isn't populating correctly? Show some of your code and what you're expecting it to do

runnetib June 4th, 2015 04:36 PM

if (hero.tagcount[Classes.?] >= 15) then
~ armor is +3 chainshirt
field[BonEnhance].value = 3
elseif (hero.tagcount[Classes.?] >= 11) then
~ armor is +2 chainshirt, max Dex +4, ACP -1
field[BonEnhance].value = 2
endif

I was trying to model it off the code (copy pasted, actually) for the armor of the celestial host but I didn't want all the extra bits in there. I also have it set up for gaining martyring and determination at specified levels, but the part above is where I got stuck and haven't tried tweaking it any since then. There are other things I wish to create as well, but this seemed like it'd be a nice starting point to figure it out; seems instead I've hit a road block.

Aaron June 4th, 2015 04:45 PM

What is the timing of your script (Phase and Priority)?

AndrewD2 June 4th, 2015 05:50 PM

Aaron, since this is related code-wise is there a reason to use the tagcount[Classes.?] instead of #totallevelcount[]?

Aaron June 4th, 2015 08:51 PM

I don't believe so. Both should work.

AndrewD2 June 4th, 2015 09:45 PM

That's what I figured

runnetib June 14th, 2015 10:27 AM

Quote:

Originally Posted by Aaron (Post 210264)
What is the timing of your script (Phase and Priority)?

I don't know what that means.

ShadowChemosh June 14th, 2015 10:29 AM

1 Attachment(s)
Quote:

Originally Posted by runnetib (Post 210776)
I don't know what that means.

At the top above where you type in your eval-scripts:
Attachment 3848


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