Mathias |
March 9th, 2009 07:34 PM |
An external source fixes the price of advancements of things not yet added
In the Dark Heresy game, the cost for an advancement is set by the career your character has chosen or by the ranks that career allows you to choose. For example, a Guardsman's first advance in strength costs 100XP, the 2nd 250..., but a Scum pays 500XP for the first and 750 for the second.
The attributes I have working - since the attributes are always bootstrapped to a character, I can have the career selection assign Advance1.100, Advance2.250, etc. tags to the strength attribute, and then have the advance find those tags and calculate its cost.
It's the talents I can't figure out - Talents aren't automatically bootstrapped to the character, so how can I assign a different price to each talent? If I use childfound to assign the tag, will it be added to an advance's child in time to calculate the price?
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