Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   HL - Pathfinder Roleplaying Game (http://forums.wolflair.com/forumdisplay.php?f=62)
-   -   Adding ammo to weapons (http://forums.wolflair.com/showthread.php?t=45854)

Dwayne September 15th, 2013 02:15 PM

Adding ammo to weapons
 
How do I add ammo to ranged weapons? I would like to add bolts +1 to crossbows for example. I don't see any way to show what type of ammo a ranged weapon uses. You can have a crossbow with magic ammo but there is no way to have the crossbow use the magic ammo. Am I missing something?

RavenX September 15th, 2013 03:43 PM

Ammunition is a tracked resource on the In Play tab. You can buy it in the magic weapons section of the weapons tab, and add the +1 bonus there as a custom magic item just like any other item. Ammo is near the bottom of the weapons list though. So you've gotta scroll down a bit, just like if you were adding normal ammo. If you are purchasing the ammo, make sure you hit the set price button before adding the ammo.

Dwayne September 15th, 2013 04:24 PM

Thank you for the help. I must have missed it.

Dwayne September 15th, 2013 04:32 PM

Sorry. I looked and the ammo is listed in the in play tab but I want to add it to a crossbow. I just don't see any way to add it. It is calculated for regular ammo. There is no adjustment for other types of ammo. You can't choose anything.

Silveras September 15th, 2013 06:10 PM

HeroLab doesn't combine the ammunition stats with the weapon stats, as far as I know. You can use an adjustment, perhaps, to do so.

Dwayne September 16th, 2013 11:45 AM

Thanks. I find it strange that HL doesn't allow this. Similiar programs allowed for it in the past.

thistledown September 17th, 2013 10:38 AM

I just created a custom container on the Gear tab, which weighs zero and cost zero, labeled as "Loaded in Crossbow", and assign the ammo to that container.

ChrisRevocateur September 17th, 2013 11:57 AM

Quote:

Originally Posted by thistledown (Post 165840)
I just created a custom container on the Gear tab, which weighs zero and cost zero, labeled as "Loaded in Crossbow", and assign the ammo to that container.

Unfortunately that doesn't alter the combat stats of the crossbow, which is what I think Dwayne was wanting, and which I can agree with him, Hero Lab SHOULD be capable of this, considering its purpose and use.

Umarian September 17th, 2013 12:07 PM

Herolab has no way to know if the first arrow you fire in a round is a magical arrow, but the other 2 arrows you fire that round are not. It is easier for the user to simply remember to add +X to the die roll than it is for them to click on the In-Play tab, click on the magical arrow to turn it on, then first that arrow, then un-click the magical arrow to turn it off, then on to the next action.

Now I am sure that some of you will say that you ONLY use magical arrows, but in games where those things are tracked, they do not last that long, so you have to be more careful with your shot.

RavenX September 17th, 2013 12:49 PM

Quote:

Originally Posted by Dwayne (Post 165725)
Sorry. I looked and the ammo is listed in the in play tab but I want to add it to a crossbow. I just don't see any way to add it. It is calculated for regular ammo. There is no adjustment for other types of ammo. You can't choose anything.

It's never been factored in, the reasoning being that ammo could be used by any weapon in your possession. Heavy crossbows use the same ammo as light crossbows. As far as I know, there is no gizmo to add ammo to weapons like there is in Shadowrun.


All times are GMT -8. The time now is 05:18 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.