Lone Wolf Development Forums

Lone Wolf Development Forums (http://forums.wolflair.com/index.php)
-   Realm Works in Action (http://forums.wolflair.com/forumdisplay.php?f=91)
-   -   Generic NPCs vs Creatures (http://forums.wolflair.com/showthread.php?t=60759)

clithgow June 7th, 2018 02:41 AM

Generic NPCs vs Creatures
 
Curious as to others organizational thoughts on generic NPCs like Merchants, Outlaws, Thugs, etc. Do you put them under People, or Hazards/Creatures?

I'm feel they need a creature-type entry -but think I would like them organized under a "Generic NPC" container under people

I know I can create a duplicate creature category and move it to the People family for something like this but I'm curious as to other people's philosophies.

Thanks!

kbs666 June 7th, 2018 07:44 AM

If they are things you treat as possible enemies I put them in Hazards. If you want a bunch of pre created people ready for use that you assign to places as needed I'd put them in a cast list and then reassign as needed.

clithgow June 7th, 2018 04:31 PM

Thanks kbs666. I think I will lean in that direction. Nice videos btw...very helpful.


All times are GMT -8. The time now is 11:44 AM.

Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.