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-   -   Adding Special Abilities (http://forums.wolflair.com/showthread.php?t=63696)

Brolthemighty January 18th, 2020 08:43 PM

Adding Special Abilities
 
Through gameplay and other shenanigans, I'm coming across times I need to be able to add special abilities to my players. Whether it's the class/subclass ability from one they don't belong to, or a whole new custom ability. Right now I'm handling by essentially bootstrapping the ability to some custom little bauble of a wondrous item, but I wonder if there's a better way to handle it. Is there?

Fenris447 January 21st, 2020 05:23 AM

That's honestly the easiest way I can come up with. Everything else would be more complicated, like custom class features or adjustments. Putting it on a dummy trinket makes it very easy to add and remove.

Brolthemighty January 21st, 2020 09:16 AM

Alright. That makes sense. Although I’m a fan of making things all nice and neat and condensed, I can make that work. Right now I’m building the special abilities under...Class Special or somesuch. Is there a better tab that I should be using? I thought about putting it under boons, but was worried that there was something in the background of the program that could make that a pain. Would making them all boons work?

Mergon January 21st, 2020 09:39 AM

I tend to add such things as Epic boons myself.


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